pepakura AR printing help

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smilie120

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Ok I just downloaded the pepakura AR.pdo file, but when i open the file, it doesent have all the pices on the A4 sheet of paper on the side. Like this:



Any ideas how I can print it? or is there a problem with pepakura because there are to many pices or theyre to small?

Pleasssssee! I want to want to build an ar even if it takes me a year! :mad: :lol:

P.S sorry if this has been posted but I ran a search.
 
smilie120 said:
Ok I just downloaded the pepakura AR.pdo file, but when i open the file, it doesent have all the pices on the A4 sheet of paper on the side. Like this:



Any ideas how I can print it? or is there a problem with pepakura because there are to many pices or theyre to small?

Pleasssssee! I want to want to build an ar even if it takes me a year! :mad: :lol:

P.S sorry if this has been posted but I ran a search.
Press unfold on the top bar lololol under the help tab.
 
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Leadingspartan I need you help again lol, but I dont think its possible this time. On the A4 page this time there just 1 lump of madness can I split them up somehow? its like all the main body of the AR is running on to other pages :S

SORRY FOR DOUBLE POST THIS WAS URGENT!
 
smilie120 said:
Leadingspartan I need you help again lol, but I dont think its possible this time. On the A4 page this time there just 1 lump of madness can I split them up somehow? its like all the main body of the AR is running on to other pages :S

SORRY FOR DOUBLE POST THIS WAS URGENT!
Umm the only way to see numbers clearer is if you zoom in on the computer or scale it reallly really big. so i reccomend zooming in on computer oh i dont want you to be banned again smilie you have a double post.
 
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Right, I have found a way to reduce the size of the object, what I mean was the main body of the AR was sprawled over a couple of pages. So you get the disect tool and cut the model in places, thats how i made my enerygsword...(but it was only 64cm)
 
1) gather reference
2) load and unfold object
3) Adjust Scale
4) Prepare pattern for printing

There's a 5th step that would actually be 0, but only if you have 3d software and that is to check the model

1)
You need to make sure the weapon is scaled right
I use wikis to find out how long the weapon is

2)
Unfold the weapon (object), I use the auto feature
Then I open the [2DPatternWindow->Scale Up/Down Development by Specifying Value...]
Unfortunately, the length corresponds to the Depth (displayed in the lower right) so we often have to do a little math

3)
Take the Final length (F) (from the wiki or other resource), divide it by the given Depth (D) (lower right of pepakura), then multiply by the Scale (S) (the Scale Development window)

F/DxS

Change the scale to match the value you get from the equation
This gets you in the ball park, but the Depth often doesn't match up
(need to do some checking in 3ds, but the weapons should be aligned to the axis)
I often have to adjust the scale, don't know why.
Normally, I raise or lower (Depending on whether the displayed depth is higher or lower) the scale to the nearest whole or half (.0 or .5)
and continue adding or subtracting .5 until I go past the target depth then I come back by .05
Normally the depth hits the right size and I don't need to alter the scale anymore

4)
check your paper size (letter or whatever size your printer can handle; if using a printshop to do posterboard, use A2)
Next, you rearrange the pieces; This is as much art as science so, my guidelines:
Reduce the tab size [Configuration->Flap Configuration], check the "Change all Flap Widths" box and enter a value, for small objects I set this to 5, 7, or 10, for the chaingun I used 20
try to fit the largest pieces first, rotating to fit. Then I look for trouble parts, parts that are too close together because they are joined and I seperate them, in other cases, I unify some parts
It's really hard to truely explain

here's a before/after set (these are screen resolution, go to the database for a copy of the pdo)

Before
gallery_2981_37_40078.jpg


After
gallery_2981_37_130444.jpg


You'll notice that I've changed how most items were attached, how they were oriented and their spacing
You can access the tools by right clicking
You can move in the rotation mode, but the dots get in the way sometimes
Join/Disjoin allows you to change what's attached to what
--if you have a green line, a single click will seperate; red line & arrow allows you to join, click once to chose, a second time to commit; nothing indicates that there are no pieces that attach
Another use of the Join/Disjoin tool is to look for parts that connect so you can arrange them close together (I'm getting better at this)
The last tool that's somewhat useful is "Check Corresponding Face" if you select a face in the 2d window, it will select the corresponding face in the 3d window.
 
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