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  • UNSC_Leatherneck's Avatar
    Infantryman
    • Apr 2008
    • 685

    Accuracy?

    #1
    I'd like to see what people think about accuracy. Working from a game means that some things that are displayed in the game world do not translate well to the physical world. People make sniper rifles that are smaller than the game model, pistols the same. So, at what point do the changes take a prop or piece of armor too far from the game? When do real world compromises stray to far to render the project no longer canon?

  • vadersfist's Avatar
    Pending Verification
    • Oct 2008
    • 56

    #2
    yup this problem has largely affected the clone population in the 501st. At some point, comfort has to take precedence over accuracy. Yeah you look EXACTLY like master chief, great BUT that master chief over there with the thighs trimmed a little more and shoes in foam? He's running around like in the game and you're stuck stiffly moving do to this massive armor pinch. Unfortunately you really cant take just comfort as your guide either. You just have to balance the two. Trim what needs to be trimmed, make sure you can wear your armor for the amount of time you wish to and still have fun. Whats the point if you cant still have fun you know? And of course it all depends on your tastes too. My master chief will definitely be able to run and i will attempt to make it as comfortable as possible while still maintaining as much accuracy as i could hope to possibly achieve.

    Comment


    • Skyman's Avatar
      Pending Verification
      • Oct 2008
      • 89

      #3
      IMO if somebody looks at your prop/armor and says "hey, that's an Halo pistol!" or "hey, you are dressed up like Master Chief!" it's still a pistol and mc costume, even if you arent 7 feet tall.

      I think everyone must draw their own lines on what they think is a "modified" rendering of the game and what is an "accurate" replica.
      If I had to choose I would lean more toward real world functionality instead of game world accuracy. but that is just me

      Comment


      • the stig's Avatar
        Pending Verification
        • Aug 2008
        • 940

        #4
        Yeah its not all about Accuracy, I mean, For the Clones at 501st. Thats a different story incase they all attend a certain event, and if they all look different, it would be a bit "Awkward" But When it comes to Halo, It comes to YOUR own view of master chief. And all Spartans are different anyway. Its not like they're clones.

        I use Sean Bradley's Armour as an Example, it was made BEFORE The release of Halo 3. Which must have been difficult by just using the "Starry Night" advert. Now you compare His armour to the In game Models, they are very different.
        Sean Bradley's Armour is different to Master chiefs armour. Yet it still kicks ass, Because its his own view of the Armour. And if you saw him at a Con, you would Automatically know that its supposed to be master chief. Accuracy isn't all important when it comes to Halo 3, I think Average Halo 3 Detail is good enough. It mostly about Comfort and movement IMO.

        Comment


        • Keegan's Avatar
          Infantryman
          • Aug 2007
          • 2238

          #5
          In the game, when your walking around, the armor actually merges with itself, which is impossibile in real life. Thought Id point that out. [img]style_emoticons/<#EMO_DIR#>/tongue.gif[/img]

          Comment


          • Spawn Camp3r's Avatar
            Infantryman
            • Sep 2008
            • 611

            #6
            when it comes to weapons, most games utterly fail at gun mechanics. for example look at counter strike or even halo, most of the guns eject the shells to the left which is what a left handed gun would do, not a right handed one. also in halo the make the weapons that you hold smaller as you hold them compared to the size you see them on the ground, bungie thought it would make the game flow better. also if you look at a .50 cal pistol and its sizing I would try to transfer that ratio into the replica, so that it is technically possible to have a working one.

            Comment


            • vadersfist's Avatar
              Pending Verification
              • Oct 2008
              • 56

              #7
              agreed. (and that clone point was a good one. it does look funny when all the clones look different). It all comes down to what armor should look like. Ideally i want my armor to be the following:

              Fit to form with some room to squeeze foam in
              Trimmed to allow for running, sitting and general movement in comfort to last for long periods of time
              Helmet to sit correctly with fans constantly providing some ventilation
              Everything to be proportionate

              See the thing is i see too many people rushing to just get it done with no eye for proportion. the question is not "does this piece look like it fits right." The question is "do the pieces fit right and look proportionate." Think of pieces of armor that you may need to make a little larger. Say youre muscular, a little extra weight here or there or whatever. It needs to come together. otherwise you&#39;ll be a master chief with a big ab plate and tiny legs and arms. Its a daunting hobby and you HAVE TO ready for the blood sweat and tears. In the end your armor amount to what you put into it. The fact that you did it is something t obe pruod of enough but it gets even better when you make your next one and your next one and so on.

              Costuming? HA! It didn&#39;t choose me, I chose it.

              good point Spawn Camp3r and i noticed it too. not only that but holding weapons in general while in armor is not easy. nor is it always that easy to pose in. basically it comes down this, if this stuff really was possible, we already would have seen it. Real armor isnt comfortable and just google real armor to get the idea.

              Comment


              • Astarith's Avatar
                Pending Verification
                • Oct 2008
                • 67

                #8
                From the various armors I have worn over the years, from real to costume I would have to say that when it comes to costume armors..mobility and accuracy can conflict it is true.

                If you must fall to one side or another, ask yourself what the purpose is of the costume you are making. If it&#39;s for photos and just static display then accuracy can be key. if you want to move in it, walk around a con.. do something acrobatic or even be able to wear it for lengthy periods of time without smelling like a swamp rat...then give some lead way to mobility and comfort.

                Even now I&#39;m doing up a suit in mostly foam, great mobility..looks pretty darn good and gives me a lot of wear time. I can tuck and roll, jump and fall with it on and not break anything on the costume, so not to bad compared to some harder materials.

                Just think about the purpose..then decide what the means will be.

                Comment


                • Garland's Avatar
                  Infantryman
                  • Dec 2007
                  • 489

                  #9
                  <div class='quotetop'>QUOTE</div><div class='quotemain'>also in halo the make the weapons that you hold smaller as you hold them compared to the size you see them on the ground, bungie thought it would make the game flow better.</div>

                  I vaguely remember reading that awhile ago. Very important to remember.

                  While I usually don&#39;t see the point in resizing weapons, because Marines and ODSTs walk around with giant covie weapons that you&#39;ve given them, but sometimes you&#39;ve got to. Case in point: look at Bungie messing around with WETA&#39;s spike grenades. One was full scale (3ft tall) and the half (or third) scale one looked just right.

                  What everyone else said about the armour is pretty good. Compromises need to be made, especially when it comes to little details, scaling, and attaching the pieces to the undersuit.

                  Or you could go with the WETA approach, doing your own thing while just retaining the basic idea. Remember, the average person hasn&#39;t spent hours going over close-up reference pictures. They&#39;re only going to recognise the basic shapes.

                  Comment


                  • CommanderFluffy's Avatar
                    Infantryman
                    • Aug 2007
                    • 812

                    #10
                    although i cant comment on how armor is to real world acuracy since mine is a complete secret at the moment. but other armors that i have worn and developed with and without electronic components have some level of acuracy!

                    lets take the halo armor. even though in game it intersects with itself while moveing and it isnt possible to use in real world senarios. but reading what the books have stated the armor (if you wear it for a long amount of time) becomes a second skin and you can know its limitations and mobility. spartans werent borth in their armor. they were trained without then givven a tool and they needed to get used to the new tool.

                    armor also has to have some level of comfortespecially for quick moveing.. fix what you think is needed.. and also think about heat related issues.


                    now let me go over to a completely different type of armor type... the starcraft 2 marine cenimatic trailer armor. http://www.gametrailers.com/player/19777.html this armor is a completely different style.. so i cant really comment too much but you would need an engineering feat to pull a working suit off... expecially where his hands are. the suit is impractical but can be done.. as long as its soley cosmetic and your not running.

                    Comment


                    • UNSC_Leatherneck's Avatar
                      Infantryman
                      • Apr 2008
                      • 685

                      #11
                      We&#39;ve got a good discussion going on here. I, for one, stand somewhere between game accuracy and real world functionality. For example, the sniper rifle is entirely too large, so most people size it down. And has anyone thought about the absurdity of an autoloading .50 Magnum handgun? That&#39;s why people make them a more manageable size. Spawn Camp3r has a point about the weapons ejecting, I think the Sniper Rifle model got flipped sometime during development, because it is obviously the wrong way around. Halo 3:Recon has my attention, because they seem to have managed to give the SMG some much needed functionality, something I wanted to do if I made one. [img]style_emoticons/<#EMO_DIR#>/cool.gif[/img]

                      @Vadersfist Holding weapons in real armor is not only easy, it&#39;s done every day. The military&#39;s body armor systems, many of which are comparable to the ODST and Marine armor, are designed to protect while allowing the wearer to move and fight. You are right on the proportion. Everything has to look right in addition to fitting, although judicious use of undersuit padding goes a long way. [img]style_emoticons/<#EMO_DIR#>/biggrin.gif[/img]

                      Comment


                      • tlither's Avatar
                        Pending Verification
                        • Mar 2008
                        • 2253

                        #12
                        I think you just have to reach your own conclusion based on your wants and needs. Should it look like the in game armor or do I want the ability to run in it? Comfort is a definite if you plan on wearing it for more than an hour. Everyone here who has or is making armor, has already thought of things they would like to look or be shaped just a little different. Take any complete MK VI suits from the same pep files and you will find differences. It is our own interpretation of Spartan armor. As for weapons, I would prefer a more real world approach. I&#39;d like them to fit comfortably in my hands yet look like I could drop you from 500 yards. The game models for weapons are not the best but they do give a good base to build from. There is detail in them but there is also room to make them your own.

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                        • rundown's Avatar
                          Moderator
                          • Mar 2008
                          • 2557

                          #13
                          well i try to scale the ingame model to real size. just take a picture of it, mesure the shoulders, then in real life mesure my shoulders and scale it [img]style_emoticons/<#EMO_DIR#>/tongue.gif[/img] so it wont look to big

                          Comment


                          • gasman7's Avatar
                            Pending Verification
                            • Oct 2008
                            • 34

                            #14
                            I did a something to get the right sizes for an assassin&#39;s creed costume.

                            basically i just printed out a profile of him standing straight but to my size.

                            I&#39;m 181cm so i just printed him out at 18.1cm and measured everything from there.

                            Comment


                            • HaloFanChuck's Avatar
                              Pending Verification
                              • Oct 2008
                              • 39

                              #15
                              Honestly, I would say function over form this time. Because if it&#39;s uncomfortable, then what&#39;s the point. I would rather change ANYTHING on the costume, than be miserable inside it. But I bet you money that someone will disagree. Then again, I&#39;m not gonna walk a mile in THEIR shoes! (Get it, it was my attempt at a pun!!!!!)

                              So for me, I am saying comfort first, then accuracy second.

                              Comment

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