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  • mroreo123's Avatar
    Infantryman
    • Dec 2008
    • 439

    New Unfolded Patterns For Smoother Pep Builds

    #1
    Basically, I set out to teach myself Pepakura Designer. I also wanted to streamline the process of cutting and folding by minimizing both to create the smoothest possible models with a minimum of parts and creases.



    For example, the original:





    And the new version:





    And the pep build (this was pepped from an older version than above, hence the slight differences):





    Robogenesis was gracious enough to let me post my mods of his pep files. The most up-to-date versions will be here in the first post. Enjoy!



    Since I may not have pepped my latest versions, please give me your feedback and let me know how your builds turn out.



    EDIT: A note about scaling: The scaling formulas for Robo's files still work, but I pre-scaled these files down to my size. I'm 5'8" tall, so I added an additional 2" to my height (for padding and such) to give an overall build height of 70" which is what they are scaled at. However, I have a big head, so the helmet is scaled to 77 which fits me nicely.



    ==================================================

    Lo-Def Files

    ==================================================

    MKVI_Helmet_ROBOGENESIS_Unfolded_by_MrOreo123.pdo (Updated 4/8/2009) NOTE: If you're going to build a lo-def helmet, I HIGHLY recommend my revision of DF4L's helmet instead of this one.

    MKVI_Pelvis_ROBOGENESIS_Unfolded_by_MrOreo123_v1.p do (Uploaded 4/4/2009)

    MKVI_Chest_ROBOGENESIS_Unfolded_by_MrOreo123.pdo (Uploaded 4/7/2009)

    MKVI_Left_HandPlate_ROBOGENESIS_Unfolded_by_MrOreo 123.pdo (Uploaded 4/5/2009)

    MKVI_Right_HandPlate_ROBOGENESIS_Unfolded_by_MrOre o123.pdo (Uploaded 4/5/2009)

    MKVI_Left_Forearm_ROBOGENESIS_Unfolded_by_MrOreo12 3.pdo (Updated 4/3/2009)

    MKVI_Right_Forearm_ROBOGENESIS_Unfolded_by_MrOreo1 23.pdo (Updated 4/5/2009)

    MKVI_Left_Bicep_ROBOGENESIS_Unfolded_by_MrOreo123_ v2_beta.pdo (Updated 4/3/2009)

    MKVI_Right_Bicep_ROBOGENESIS_Unfolded_by_MrOreo123 .pdo (Uploaded 4/5/2009)

    MKVI_Left_Cuisse_ROBOGENESIS_Unfolded_by_MrOreo123 _v1.pdo (Uploaded 4/4/2009)

    MKVI_Right_Cuisse_ROBOGENESIS_Unfolded_by_MrOreo12 3.pdo (Uploaded 4/6/2009)

    MKVI_Left_Greave_ROBOGENESIS_Unfolded_by_MrOreo123 _v1.pdo (Uploaded 4/4/2009)

    MKVI_Right_Greave_ROBOGENESIS_Unfolded_by_MrOreo12 3.pdo (Uploaded 4/6/2009)

    MKVI_Left_Boot_ROBOGENESIS_Unfolded_by_MrOreo123_v 1.pdo (Uploaded 4/5/2009)

    MKVI_Right_Boot_ROBOGENESIS_Unfolded_by_MrOreo123. pdo (Uploaded 4/5/2009)



    ==================================================

    Hi-Def Files

    ==================================================

    DF4L Helmet:

    MKVI_HD_HELM_DF4L (Unfolded by MrOreo123) version 2.pdo

    Full credit goes to DanniFood4Less for the original model. I only re-unfolded it.







    Crackhead09's new HD Shin:

    New Shin Left by Crackhead09 Unfolded by MrOreo123 v5 (smooth).pdo (PD3 - Uploaded 8/24/2009)

    New Shin Left by Crackhead09 Unfolded by MrOreo123 v5 (smooth) PD2.pdo (PD2 - Uploaded 8/24/2009)



    MKVI_HD_SHOULDER_LEFT_ROBOGENESIS_Unfolded_by_MrOr eo123_v2 (PD3 - Uploaded 10/5/2009)



    HDThighLeftbycrackhead09_Unfolded_by_MrOreo123_v3. pdo (PD3 - Uploaded 10/17/2009)

    HDThighRightbycrackhead09_Unfolded_by_MrOreo123_v3 .pdo (PD3 - Uploaded 10/17/2009)

    HD Right Hand Plate by Robogenisis Unfolded by MrOreo123.pdo

    HD Left Hand Plate by Robogenisis Unfolded by MrOreo123.pdo





    Iron Man Helmet by Dungbeetle (Per Dungbeetle, this is a 405th exclusive. Please do not repost this anywhere else.)

    Dungbeetle Ironman Unfolded by MrOreo123 v4 (Colored).pdo

    What makes this unfold unique is that normally, this helmet is in 3 pieces, but since many of the joints overlap, I removed the extraneous pieces and arranged the tabs so they glue together into 1 piece. Keep in mind that as a result, you'll be gluing some tabs that don't have corresponding numbers. This is also color-coded so black dashes are mountain folds, green dashes are valley folds, and gray dashes (tabs) you glue flat.







    Halo: Reach Helmet by Rundown

    Reach Helmet without Top by Rundown unfolded by MrOreo123 v1.pdo





    Halo: Reach Chest by Rundown

    Reach Chest by Rundown Unfolded by MrOreo123 v2.pdo





    Halo: Reach Ab Plate by Rundown

    Reach Ab Plate by Rundown unfolded by MrOreo123 v1.pdo





    Halo Wars Shin by Rundown

    Halo Wars Calf by Rundown unfolded by MrOreo123 v1.pdo I guess I forgot to add this when I unfolded it. Oops.

  • UNSC_Leatherneck's Avatar
    Infantryman
    • Apr 2008
    • 685

    #2
    Very nice. I've fooled around with some of the settings to try and accomplish the same thing but never really took it anywhere. I'm looking forward to seeing how this plays out in the bondo stage.

    Comment


    • Yttrium's Avatar
      Infantryman
      • Dec 2008
      • 146

      #3
      <div class='quotetop'>QUOTE(UNSC_Leatherneck @ Mar 30 2009, 10:58 PM) <{POST_SNAPBACK}></div><div class='quotemain'>Very nice. I&#39;ve fooled around with some of the settings to try and accomplish the same thing but never really took it anywhere. I&#39;m looking forward to seeing how this plays out in the bondo stage.</div>

      The new model looks very nice. Please post pictures of it after you apply resin to it since I&#39;m interested in seeing how well it holds its form when the paper is wet.

      Comment


      • FalseKnightmare's Avatar
        Infantryman
        • Mar 2009
        • 133

        #4
        wow that looks great! i try make this after i finish my ODST.

        Comment


        • mroreo123's Avatar
          Infantryman
          • Dec 2008
          • 439

          #5
          <div class='quotetop'>QUOTE(UNSC_Leatherneck @ Mar 30 2009, 07:58 PM) <{POST_SNAPBACK}></div><div class='quotemain'>Very nice. I&#39;ve fooled around with some of the settings to try and accomplish the same thing but never really took it anywhere. I&#39;m looking forward to seeing how this plays out in the bondo stage.</div>
          That&#39;s what I started off doing at first, too. But then I discovered you can erase/hide individual lines or paint them back in. I got MUCH better results that way and a lot more control over what stays flat and what gets a crease.

          EDIT:
          Finished and pepped the left forearm. The file link is posted above.

          Comment


          • waterNIG's Avatar
            Pending Verification
            • Aug 2008
            • 42

            #6
            nice job bro

            Comment


            • delta38's Avatar
              Infantryman
              • Dec 2008
              • 312

              #7
              very nice mate, this should look really impressive once finished up [img]style_emoticons/<#EMO_DIR#>/smile.gif[/img]

              Comment


              • ampix0's Avatar
                Pending Verification
                • Mar 2009
                • 19

                #8
                So.. its a smoother model right?

                is this to make it easier to build.. to make better detail... umm? hm? lol

                Comment


                • Sneblot's Avatar
                  Pending Verification
                  • Mar 2009
                  • 30

                  #9
                  Nice work mate, as already said Im looking forward to the resin stage to see how it can keep its form. Also what paper weight are you using??

                  Comment


                  • mroreo123's Avatar
                    Infantryman
                    • Dec 2008
                    • 439

                    #10
                    <div class='quotetop'>QUOTE(Sneblot @ Mar 31 2009, 04:59 AM) <{POST_SNAPBACK}></div><div class='quotemain'>Nice work mate, as already said Im looking forward to the resin stage to see how it can keep its form. Also what paper weight are you using??</div>
                    I&#39;m using pretty standard 110lb card stock.

                    <div class='quotetop'>QUOTE(Ampix0 @ Mar 31 2009, 03:43 AM) <{POST_SNAPBACK}></div><div class='quotemain'>So.. its a smoother model right?

                    is this to make it easier to build.. to make better detail... umm? hm? lol</div>
                    Yes and no. It&#39;s easier to cut due to the pieces being larger because many of the little ones have been combined. Some areas, however, are a little trickier to pep because you&#39;re gluing on a curve rather than a bunch of flat areas.

                    I hid many of the fold lines because most of those areas want to be flat anyway. This makes it easier to pep and has the added benefit of being smoother overall. You&#39;re also going to save time because you&#39;re scoring a fraction of the number folds as the originals. If you&#39;re just using my pep files for size testers, this this will help speed things along because who wants to spend all day scoring and folding a size tester? [img]style_emoticons/<#EMO_DIR#>/wink.gif[/img]

                    And as for your last question, it doesn&#39;t have any more detail than the originals, because I haven&#39;t modified the actual 3d model in any way. It just LOOKS higher res because they have curves rather than large flat areas.

                    Comment


                    • Malechei's Avatar
                      Infantryman
                      • Mar 2009
                      • 343

                      #11
                      Masterful work. If you plan on doing a full suit this way, I think I&#39;ll wait for that before I start on my own MC. I can&#39;t wait to see more.

                      Comment


                      • alexvago's Avatar
                        Pending Verification
                        • Mar 2009
                        • 23

                        #12
                        very good work!! i&#39;m printing the helmet right now

                        Comment


                        • mroreo123's Avatar
                          Infantryman
                          • Dec 2008
                          • 439

                          #13
                          Right forearm is up. Left forearm updated.

                          Comment


                          • ka5p3r's Avatar
                            Infantryman
                            • Mar 2009
                            • 763

                            #14
                            whats the diffrance with the left forarm and the other one you did? I pepped that one out today and it turned out nice. now i guess i can make my way to the right arm.

                            Comment


                            • Optimus Rhyme's Avatar
                              Pending Verification
                              • Mar 2009
                              • 45

                              #15
                              I&#39;m printing the helmet out now. It looks great so far. I&#39;ll let you know how it turns out.
                              Thanks for the work MrOreo.

                              Comment

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