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Thread: Iron Man Pepakura

  1. #1


    After weeks of modeling, I have come up with a finished mesh that I am happy with. This is based on references of the pre-production sculpt, and the "thisfilewillneverpep" model made by "hal4u". Before anyone says that I "stole" it, here's a pic of my mesh superimposed over his.





    I am not happy with the notches in the back, but bondo will fix it. This model is split up into different parts, so if you want, you can make the face and jaw open up like in the movie.

    The finished model will have supports for all the parts, and the individual parts, have flat sides, so they will fit together like a puzzle. I have tried to make this very smooth to keep bondo to a minimum, and still keep it low-poly. I am currently working on a test build, so stay tuned for updates.



    The helmet is now FREE! Download the helmet here: http://www.4shared.com/file/16416825...IronmanA4.html

    http://www.4shared.com/file/16416827...manLetter.html



    UPDATE: I've gotten a few requests to do the whole suit, and I had not planned on doing it, but I started looking at the armor files available, and decided to see if I could do any better. I will probably not be doing all of the armor, only the parts that I think are not as accurate as they should be. Not intending to diss anyone's work, btw.



    Anyway, here's my shoulder bell that I have been working on. Any Ideas on what to do next?





    Download it Here.



    Update 2: I'm working on the chest now. Here's what I have so far. I'm trying to smooth it out a bit more.



    Mini-update: I got a bit more work done on the chest and started the abs.





    UPDATE: Bicep done and unfolded. It is symmetrical, so just print 2.Download the bicep here.
    Particle physics gives me such a hadron.

  2. #2
    Looks good, but the jaw looks a little bit wide to me
    You can call me....hammer....

    aka the guy who knows all, but does nothing

  3. SWEET! I was going to do that, but never got around to it. Keep us posted.

  4. #4
    [quote name='mc hammer time' date='21 July 2009 - 10:35 PM' timestamp='1248233756' post='312108']

    Looks good, but the jaw looks a little bit wide to me

    [/quote]

    which part of the jaw?
    Particle physics gives me such a hadron.

  5. The jaw is a little wide towards the rear.

  6. awesome! its about time someone got to this. now i just need someone to remodel the Final fantasy DeepEyes helmet game mesh for me.

  7. #7
    [quote name='JUICE' date='21 July 2009 - 11:11 PM' timestamp='1248235883' post='312120']

    The jaw is a little wide towards the rear.

    [/quote]

    I see what you are talking about. I am almost positive that it is the perspective camera making it look that way. I'll know for sure when I finish building the card model.

    Here's a sample of the unfold:





    I started putting it together. It is still kind of flimsy since I haven't built the ears and neck, but the face and jaw are just attatched to the head by paperclips, so the face isn't lining up with the jaw properly.

    Particle physics gives me such a hadron.

  8. #8
    [quote name='dungbeetle' date='22 July 2009 - 10:01 AM' timestamp='1248256895' post='312223']

    I see what you are talking about. I am almost positive that it is the perspective camera making it look that way. I'll know for sure when I finish building the card model.

    Here's a sample of the unfold:





    I started putting it together. It is still kind of flimsy since I haven't built the ears and neck, but the face and jaw are just attatched to the head by paperclips, so the face isn't lining up with the jaw properly.



    [/quote]



    This looks Amazing!!!

  9. #9
    Rawr u beasty pep file

    i like!!

  10. Any chance of releasing a pep file for this bro ??

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