Hey guys, after being dormant for a wile I decided I want to try and make a suit from the new MMO Wildstar.
im going for the Engineer's Commando's PvP set.
Heres some pictures of full suit.
Don't need it unfolded or anything, I'll work on doing that myself but would like the .obj if any of you can manage
If Any of you know how to Rip the WebGL files from that website I would like the Human Male ones if that is possible
Thanks alot for your help guys
Last edited by Crimmson; May 29, 2014 at 4:01 PM.
Baron Karza from The Micronauts, Marvel version, not toy version (leg proportions aren't correct on the toy). Including the backpack missile launcher. OBJ file only (no unfolding - I'd rather do that myself). I could even take on the final detailing, but would like the main parts modeled in wearable proportions. Thanks.
Skyrim Flame Atronach Horns (main part) and shoulders (if anyone can be bothered)
From the Elder Scrolls Series
obj files are supplied by me
I have ripped the models and cut them down to the parts I need but I have discovered that I am bad at unfolding nicely. If anyone with some spare time could help out with the unfolds I would be very grateful. The horns are priority and to make it easier both left and right sides should be mirrors of each other. Also feel free to lower the polygon count, i'm happy to make complex models but if its gonna make it much neater then go for it.
Existing File Link
Both files are available here
Thanks for any help
Last edited by signposts; 2 Weeks Ago at 8:07 AM.
Red Vs Blue Season 11/12 Suit (Halo 4)
All Mark VI i think except for the chest witch is Stalker
Halo 4/Red Vs Blue S 11/12
There Is a back pic of them, but is is Caboose and of course he has the wrong helmet (Oh Caboose).
I just need them unfolded from the obj's into PDO from the H4 asset pack, i am really bad at modelling and not sure how to properly unfold or refine it (also i do not own full pep yet).
Helmet: MK VI
Everything Else: Mark VI
Existing File Link
Last edited by SgtMays; 6 Days Ago at 4:48 PM.
Item Name: Custom Concept GEN2 ODST Helmet
Item Source: Tekka Croe's Deviant Art Page
Reference Images: [See below]
Additional Info: If possible, I would like it so the side vents and the designs on the back of the helmet could be made as upgrades to the Hugh Holder v2 ODST design. Perhaps this is a bit unreasonable to ask for since the concept is so different from previous designs of the ODST variant. I wouldn't mind a design that was somewhere between the Reach ODST helmet design and this concept.
The design does not need to be an exact copy of the concept, but I would like it to incorporate features and lines from it.
If the modeler does not wish to use the attached model, please know that I am interested in a narrow model similar to Hugh's design as apposed to the wider ODST helmets Sean Bradley is known for. I feel as though the frame of the model could at least be used for size/proportion reference. Please let me know if you would like the .obj version of the file.
Existing File Link: ODST Helmet by Hugh v2 (4shared)
These are the only 4 existing images that include the helmet concept.
Please note that my interest in this is to make it, probably via pepakura + fiberglass/rondo/etc but I am also considering on making it from foam. I can unfold and scale it myself, I just need a clean model.
Last edited by WandererTJ; 5 Days Ago at 4:15 PM.
Could I trouble someone to refine/clean up the Deadeye helmet from the Halo 4 Assets Release thread? I had been unfolding it and just a rough eyeballing it looks like for the most part it's clean (minus the "decal" pieces) with the exception of the nose, where you can see a triangle shaped open edge. There are, of course, the common "trouble spots," like a notably too small neck hole, but in a way I think it's better to be too small than too big, as one could simply cut a more custom-fit hole if it's too small, whereas if it's too big you're stuck trying to build up and fill in that empty space to give it the proper look and fit. The other, rather common, trouble spot is that the visor is a separate piece from the helmet itself. That's not a huge deal for me, as I see it as "one less cut I'll have to make when it's done," but I know for others who will build this model they might prefer to have it all one solid piece. And it helps maintain structure and shape.
If I may be so bold as to put up a "wishlist" of files from that thread I would like to see cleaned up and made pep-ready, listed in order of "priority" per category. If I could just get someone to do the Deadeye, that would be great. If someone wanted to tackle the first item in each category, that would be superb. And if someone was feeling ambitious and took on the whole list, that would be absolutely spectacular. I just need a clean-up. Unfolding I can take on myself (and hopefully do so fast enough that others can benefit without having to wait too long).
Helmets: Deadeye, Soldier, Scanner, Recruit, and Enforcer.
Chest: Wetwork, Mark VI (multiplayer, not Chief's), and Enforcer.
Shoulders: Mark V, Warmaster, Soldier
Forearm: Mark V, Contoured, Inner Plated
Legs: ODST, Counter, Contoured.
Last edited by WandererTJ; 5 Days Ago at 10:27 PM.
Halo Reach Spartan (Male/Female)Armor
Existing File Link
I'm trying to find ALL the armor from Reach, so i can attach it to the above model, I've been looking all over for armor for a Machinima series i want to make, and a female spartan model would be very helpful as well, the armor will also be helpful in my next costume build!