Modeling and Pepakura question (Height Width Depth)

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    New Recruit silentd3at4's Avatar
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    Modeling and Pepakura question (Height Width Depth)

    Is there a way to show a grid like in a 3d modeler program showing XYZ? Curious in regards to a rounder object what would be considered depth, height, or width. Across the surface would be width. top to bottom would be height. Then across the center of the object or diameter of the object be the depth?

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    Quote Originally Posted by silentd3at4 View Post
    Is there a way to show a grid like in a 3d modeler program showing XYZ? Curious in regards to a rounder object what would be considered depth, height, or width. Across the surface would be width. top to bottom would be height. Then across the center of the object or diameter of the object be the depth?
    That's more or less a definition made by the modeler.
    Open up a helmet file, the default viewing angle is always the same and where W, D and H on a helmet are should be clear. If you open up your round object, the axes will be in the same directions.

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