My internal design for the Command Center was mixed. I wanted a large centeral area, such as the hanger where you could look out over the organized chaos that comes with running a base, as well as small, dark maintenance tunnels used to service the structure and play host to aliens in hiding. Anouther major thing is the sheer lack of windows, as the entire structure has 5 total. I overcame this by having windows on the
inside. Having the windows looking into the hanger gives it more of a open, city look.
I hope that I'll get around to integrating my 4 block tall, variably wide door into the hanger. Its a crazy piece of piston/redstone work. The only problem is that the pistons can get out of sync if you spaz out on the control switch. Its in my cleverly named Evil Lair on the server. If you hop on the server and see me around, I'd be happy to give you a tour/lesson on my many redstone masterpieces.
I did have experience on my side, as i made one thats 1/2 the size of it, but that got lost in a map corruption. Heres what the old one looked like:
It had a similar interior layout, but with much less "stuff"
Anouther bit that got lost with that map was this beasty:
These were back in the days that you could shoot out of iron doors, without getting shot yourself.
I also had a supply depot "Shop" but there's no pictures of that.
With the server crash, I resolved to rebuild it, just twice as big.
These were all done by looking at the model in the data editor, establishing a scale, and tediously placing and breaking blocks until I got it right. If I didnt like how a block looked, I would try all sorts of combinations until the best one was found. The big CC took about 3 days of work to complete the exterior, and a few months of off-and-on work on the inside.
Still, it was worth it. The feeling of satisfaction that you get when you can say you built it yourself is awsome. If anyone in the world can relate to that, Its the 405th members.
-Gryphon