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Feb 21, 2011, 8:57 PM - Spitfire22V's LD Mark VI build - Now Completed
I finally decided to start a build thread. I've known about the 405th for some time now, but I finally have some free time to build an armor set. I've decided to go with the "regular" Mark VI armor, since I'm pretty sure it's the most recognizable to everyone, even if they're not too familiar with Halo. However, I plan on adding some extras and details, such as Jun's sniper bullet shoulders. I'm using Robogenesis' low-def armor files, since I don't think I'm up for pepping HD files!
I started working on the armor about 3-4 weeks ago. So far, this is where I'm at:
Helmet: made and fiberglassed, but remaking it (explained later)
Chest: not made
Forearms: One pepped, one in the process of fiberglassing
Groin piece: pepped
Enough talk, time for pictures:
I "glassed" it using leftover carbon fiber cloth I got from a college project I was a part of. It turned out ok, but the fiberglass I'm using now is MUCH more well-behaved (i.e. it follows curves much better)
However, I'm going to remake the helmet for a few reasons. First, I'm not 100% happy with the carbon fiber job mentioned above. Second, I made a huge mistake that I only discovered after the glassing. On the rear 3/4 side (below the ear), there's a corner that's indented where it should be sticking out. You can see the difference here:
Needless to say, it warps the entire helmet and skews the dimensions, so time for a remake. I just started working on it today.
Here are the shoulders so far. One is resined and awaiting fiberglass, the other needs to be resined.
Forearms. One is half-fiberglassed, the other is resined.
Thighs, fully fiberglassed and waiting Bondo/finishing.
Greaves, awaiting fiberglass.
Boots. I plan on cutting the toes off and adding the rubber plunger similar to HD boots to give flexability so they're easier to walk in. They might be a tad big, but they fit perfectly over the real boots I'm using.
Here's all the armor so far.
(The pic of me wearing it was taken a few days ago before some pieces were made).
I think I got the scaling down pretty good!
Thanks for stopping by!
Last edited by Spitfire22V; May 26, 2011 at 8:01 PM.
Feb 21, 2011, 9:12 PM -
Hey, awesome dude!
I just started doing my first build, which is the MK V Mjolnir from Combat Evolved. Can't wait to see how yours turnt out!
Feb 22, 2011, 7:45 AM -
Feb 22, 2011, 10:02 AM -
lookin great so far!
and as for the .50's. i would say stagger them, just give it a bit more character then straight
Feb 22, 2011, 10:55 AM -
I like it! keep up the good work.
Feb 22, 2011, 11:01 AM -
I am completely for making it unique with the shoulder bullets! are you gonna make a ghillie rag for the shoulders too? Great job so far
Feb 22, 2011, 1:25 PM -
Not to shabby Spitfire. I like the personalization. And about the helmet..... battle damage
Feb 22, 2011, 8:56 PM -
Though it will be a while until I get to that point, I think I might have to go with a staggered arrangement just so they fit and don't interfere with mobility. I'm sure it will look badass regardless!
Originally Posted by Cjsuner
I hadn't considered it, but who knows! I don't see why not, though again, that's still quite a ways off.
Originally Posted by HushB170
haha I wish it were that easy! However, that error really messes up the dimensions of the helmet. It's hard to see in the photos, but that mistake causes the front plates right below the visor to not be in plane with each other, the chin piece to be slanted, the width too fat, the depth too short, and the entire left side too pushed in. Yeah, it did all that!
Originally Posted by SpartanM93
The helmet was the first thing I pepped, and I think I did ok with it for a first-pep job. If I had corrected that mistake, it probably would be usable. Actually, it probably still is and I'm sure most people wouldn't notice anything wrong with it. But now that I have a bit more experience pepping, and I have the time and materials to do so, I'd like to make a better helmet. It is the center piece of the entire suit after all!
Thanks for the comments guys.
Feb 23, 2011, 3:15 AM -
That is very true, this is why I've gone and pepped 5 helmets each one getting better than the last
Feb 23, 2011, 7:40 AM -
Wow, I'm not sure I could do that many!
Originally Posted by rancor1
So, this won't really be an update as so far I've been having a busy week and am making slow progress on the helmet (not in the mood to pepp, I'd rather glass but we got fresh snow yesterday )
Instead, I'd like to show how I'm adding a few more details to certain pieces to resemble the high-def versions. As stated, the entire suit is low-def because I just don't think I'm up for pepping pieces with such small folds, etc! I can't imagine making a greave or forearm piece that has more parts than some helmets!
So what I'll be doing is adding some detail cardboard pieces where applicable to enhance the detail of the LD pieces. Here is the handplates being worked on. This will be done to at least the boots and greaves also (mainly in the area where the circle indents are, which are left out of the LD piece. That tends to be the kind of tiny pepping detail in an HD piece that I don't want to do)
To begin, I printed out the pepp file of the handplate and freehand sketched the detail piece to make a template. I cut it out, copied it to posterboard (twice), and then cut those out.
I slightly curved them to follow the contour of the plate so they stay down as the glue dries. This detail plate also adds another small advantage: it smooths out the folds of the piece so that it's rounder, and thus will require a little less bondo/finishing work.
Here are both the handplates ready for a light coat of resin to seal down the detail piece, then off to primer and finishing! They will probably be the first pieces I finish so I can practice bondo-ing, finishing, and painting on them.
Here's a pic with the gloves I'll be using. They're Under Armour brand batting gloves. They're a tight fit, but that ensures I maintain finger dexterity with them on. Still, they're very comfortable and they look great too. The UA logo on the back obviously gets hidden by the handplate itself.
Next time, I hope to have pics of the new helmet, but that might be a few days. Thanks for stopping by!
Feb 25, 2011, 10:20 AM -
Kind of a quick update, but I also have some questions for you helmet pepping experts.
First of all, I'm making good progress on the new helmet. I'm not sure who's file the helmet is, but I prefer this one compared to the first one I attempted. There are more curves and less folds, and it feels much stiffer and sturdier already. So I'm happy I decided to remake the helmet, especially now that I have more experience with pepping.
1. What are your thoughts on attaching the lower part of the visor/bill, and fiberglassing it before finishing the top (for better access)? I did that with my first helmet, but the carbon fiber cloth I was using was lighter-weight than the fiberlgass I'm using now. I don't think it warped the helmet last time, but I'm not sure. I'm just trying to avoid the hassle of blindly fiberglassing the visor/bill. Once the helmet is finished, it's gets pretty difficult to access that recessed area.
2. What is the best method to pep the top? Should I add pieces one by one, or should I build up the entire top part seperately and glue it one at the end as one large piece?
Thanks, I appreciate any advice!
Mar 1, 2011, 11:30 AM -
Ok, guys, got some updated progress.
I took my time, but finally finished the new helmet. I'm very pleased with it, and I'm glad I decided to remake it, as it turned out much better than my first attempt!
I completed it until the top was strucurally secure, and then I simply left openings on either side so I could access the brim/visor and fiberglass in there.
I went ahead and resined the outside where I planned to glass, and when that dried, I fiberglassed the inside. Then it was simply a matter of finishing the helmet, which I did this morning.
Also, there are some comparison shots between the 2 helmets. Old on on the left, new one on the right. The old one looks much bigger, even if the scaling was essentially the same. I attribute the larger look to the errors I amde while making it. The new one fits fine, maybe a bit better.
Anyway, enjoy the pics, and thanks for stopping by!
Progress as of last night
You can see the limits of where I resined the outside.
Fiberglassed inner brim/visor
Side-by-side comparison of the 2 helmets
Mar 1, 2011, 6:42 PM -
helmet looking good so far. keep it up.
Mar 1, 2011, 6:47 PM -
very, very nice work man and really love the helmet!!!! amazing, btw i peped that helmet and it turned out really good but the helmet part where you put your head into is very small so if you want your head to fit in with padding when you are finished, you should add a little in size
i peped this helmet and it doesn't even fit on my head so now i am just finishing it up or display
well hope this helped you a little so keep up the great work
Mar 2, 2011, 11:58 AM -
Thanks for taking a look guys, glad you like the progress.
Well, I scaled the 2nd helmet to pretty much the same dimension as the 1st one (I actually spent quite a bit of time working out all the numbers and measurements). I actually made the 2nd one a tiny bit smaller. Here's a pic of me wearing the new helmet, what do you guys think? Too small, or just about right?
Originally Posted by Road Kill
Also, here are a few more pics taken yesterday afternoon after my last update. I got quite a bit accomplished, even though it doesn't look like it. I'm mainly at the resining/fiberglassing stages now. I also plan to get started on the chest piece today, or at least get the scaling done and the parts printed out.
Just a general photo of the pieces I was working on.
Glassing the shoulder piece
Got the handplates primered (yes, its black primer...didn't have gray at Wal-Mart ) What do you guys think of them? They're low-def, but I think the detail parts helped a lot!
Finally, I Bondo-ed one of the handplates to get some practice using Bondo, since I've never actually used it until now. I've used wood fillers, but they're a little different. I think it came out good for a first attempt! It's all sanded and ready for another primer coat. It does have some voids that could be filled with spot putty or more Bondo, but I might leave them. Less work, and it's battle armor after all!
Mar 2, 2011, 3:47 PM -
Looks really good, your hand plates turned out great, they look a hundred times better than just being flat and plain great idea, keep up the great work
Mar 2, 2011, 6:12 PM -
Its guys like you that make me really want to make a full suit.
Mar 2, 2011, 8:16 PM -
Thanks! I figured it was a good compromise between getting good detail, and avoiding Pepping small folds and tabs. I'm satisfied with how it turned out.
Originally Posted by Hyperballistik
Well, what are you waiting for! I had never done this until now, so go for it.
Originally Posted by shmalofan
Now, I have a pretty important question that I hope you guys can help me with. I posed this in a scaling thread, but no one answered. However, I plan on starting the chest soon, so it would be nice to have an answer.
Now, I've successfully scaled every other part of the armor, but there's something about the chest pieces that confuses me. They have no dominant axis, so I'm not confident that the dimensions in Pepakura labeled "H", "W", and "D" actually correspond to the hieght, width, and depth of that piece.
For example, in Flyingsquirrel's HD torso, the defaults dimensions are as follows:
H: 460 mm
W: 429 mm
D: 439 mm
So the height is the largest dimension, width is the smallest, and depth is in between.
Now if we look at Robo's LD torso, the default dimensions are:
H: 506 mm
W: 491 mm
D: 475 mm
This time, height is still the largest dimension, but depth is now the smallest, and width is in between.
So which is correct? I'm worried that if I input my body's width measurement for the LD one, it will actually be the depth one, and vice versa. I hope I'm making sense, as I want to get the scaling right the first time on the chest piece.
Last edited by Spitfire22V; Mar 2, 2011 at 8:31 PM.
Mar 2, 2011, 8:55 PM -
oh ok i see, i think the helmet looks perfect, just after i resined and rondoed it i couldn't even widen the sides at all wedge my head in so i was just making sure so you wouldn't get the same problem that i did :P but the helmet looks awesome very nice clean pep too keep it up
Mar 2, 2011, 9:47 PM -
I am slightly worried about my own build with some points not matching 100% well due to inexperience, quick drying glue and improper cuts. Some parts seem slightly bent but I am confident that once I begin, they will straighten out if done slowly. Either that or more support may be needed for some pieces. Or I'm sunk.
Mar 3, 2011, 8:50 AM -
Thanks for the comments guys.
Well, I had a close call with a disasterous mistake yesterday. When I fiberglass, I use bath cups that I've made a mark for 1 oz of liquid. So I fill resin to that line, and I know to use 7 drops of hardener, and it's just enough to use before it starts getting clumpy. I reuse the same cup a few times untl it gets soggy.
Well, while fiberglassing the helmet yesterday, I felt like the resin was curing a little faster than usual, and I thought it was because of the residual mixed resin in the cup when I poured in a new batch. So, I thought I'd be clever and compensate by putting a drop or two less of hardener.
As of last night, the resin was still not 100% solid. I tried "kicking" it with a heat gun, and letting it set over night, and it helped, but it's still not fully cured. The helmet is not ruined, but I'll probably apply another layer of "hotter" resin (a drop or two more hardener) if it doesn't completely harden over the next few days. Lesson learned: always mix in correct ratio of hardener!
Anyway, can anyone help me with my chest scaling issue? If not, then I guess I'll get started it on it anyway and settle for a slightly too big or too small chest, as I really don't see myself making more than one chest piece unless the dimensions are off by a lot.
Mar 3, 2011, 11:21 AM -
I use 7 drops per tablespoon of resin, 14 drops per ounce of resin. Thats just what on my can. Hope it works out for you.
Mar 4, 2011, 12:33 PM -
Yup, sorry, that's what I meant. Every other time I've resined, it's hardened correctly, so I'll try to keep doing it that way!
Originally Posted by Mensrea Prod.
So, a quick update. I'm heading to NYC for the weekend, so I wont be able to work on this again until probably Monday.
The handguards are essentially finished except for final paint, weathering, and strapping. I still have to buy the paint. I'm going with standard Master Chief olive green, anyone know what color is the closest?
I Bondo-ed a little of one of the thigh pieces as more practice. Strictly baby steps here, as I learn more about using it and get more practice. I think I put it on a little heavy, but it will definitely help smooth out the sharp edges due to the low-def files. This was just a primary sanding, so there are lots of voids. I may fix them, or leave them.
Finally, I starting Pepping the chest piece! As I was cutting & folding the parts, I began to think it might be too small. So, I started gluing some parts to find out, and this is as far as I got before I confirmed that it was way too small. Definitely a stupid mistake by me: I measured my shoulder to shoulder width, and input it into Pepakura without compensating for the fact that the chest piece's wdith measurement is at the widest point near the pecks, not the shoulders. I just forgot, guess I got excited about Pepping my last piece! I'll start on a new, bigger one first thing when I get back home.
Thanks for stopping by!
Last edited by Spitfire22V; Mar 4, 2011 at 12:35 PM.
Mar 4, 2011, 1:00 PM -
make sure when you scale your chest you compensate for your under armor and have space to get the strapping hooked up, thats what happened to me, fits with just a t shirt but put on the under armor and it digs into my rib cage, Im just suggesting that you make sure the lower part of the chest is measured corectly, just my 2 cents, it suck making a chest twice
Mar 4, 2011, 3:06 PM -
Nice clean peps, I always wished we could scale the pieces inside pep designer independently across the X, y and zed axis...as everyone's different shapes. I know I was worried mine wouldn't fit as I have a really broad chest and hoped that it wouldn't bury me inside the armour when I scaled it up.
I always take into account any undersuits that may arise with a build, especially as I'm switching to the foam mats, which brings problems all their own with the added thickness.
Still back on track, cracking build and ook forward to more progress.
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