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Thread: Spitfire22V's LD Mark VI build - Now Completed

  1. #1

    Spitfire22V's LD Mark VI build - Now Completed

    Hi everyone,

    I finally decided to start a build thread. I've known about the 405th for some time now, but I finally have some free time to build an armor set. I've decided to go with the "regular" Mark VI armor, since I'm pretty sure it's the most recognizable to everyone, even if they're not too familiar with Halo. However, I plan on adding some extras and details, such as Jun's sniper bullet shoulders. I'm using Robogenesis' low-def armor files, since I don't think I'm up for pepping HD files!

    I started working on the armor about 3-4 weeks ago. So far, this is where I'm at:

    Helmet: made and fiberglassed, but remaking it (explained later)
    Chest: not made
    Shoulders: pepped
    Forearms: One pepped, one in the process of fiberglassing
    Handguards: fiberglassed
    Groin piece: pepped
    Thighs: fiberglassed
    Greaves/shins: pepped
    Boots: fiberglassed

    Enough talk, time for pictures:

    The helmet:


    I "glassed" it using leftover carbon fiber cloth I got from a college project I was a part of. It turned out ok, but the fiberglass I'm using now is MUCH more well-behaved (i.e. it follows curves much better)


    However, I'm going to remake the helmet for a few reasons. First, I'm not 100% happy with the carbon fiber job mentioned above. Second, I made a huge mistake that I only discovered after the glassing. On the rear 3/4 side (below the ear), there's a corner that's indented where it should be sticking out. You can see the difference here:


    Needless to say, it warps the entire helmet and skews the dimensions, so time for a remake. I just started working on it today.

    Here are the shoulders so far. One is resined and awaiting fiberglass, the other needs to be resined.


    Forearms. One is half-fiberglassed, the other is resined.


    Thighs, fully fiberglassed and waiting Bondo/finishing.


    Greaves, awaiting fiberglass.


    Boots. I plan on cutting the toes off and adding the rubber plunger similar to HD boots to give flexability so they're easier to walk in. They might be a tad big, but they fit perfectly over the real boots I'm using.




    Here's all the armor so far.
    (The pic of me wearing it was taken a few days ago before some pieces were made).


    I think I got the scaling down pretty good!


    Thanks for stopping by!
    Last edited by Spitfire22V; 05-26-2011 at 08:01 PM.

  2. Hey, awesome dude!

    I just started doing my first build, which is the MK V Mjolnir from Combat Evolved. Can't wait to see how yours turnt out!
    We are ODST!

  3. #3
    Quote Originally Posted by ODST 7th Battalion View Post
    Hey, awesome dude!

    I just started doing my first build, which is the MK V Mjolnir from Combat Evolved. Can't wait to see how yours turnt out!
    Thanks! I'll be on the lookout for a build thread, good luck!

    Just thought I'd add a few more pictures of some of my plans for this armor.

    As I mentioned in the original post, I plan on doing something similar to Jun's right should armor. He has three .50 cal bullets strapped to the armor, and I want to do the same. However, I'm going to attach them to the regular Mark VI shoulder piece.

    These are dummy .50 cal rounds that I've picked up over the years at airshows (you can see one has a giant hole in it to belabor the point). They usually sell for about $5 a piece. I just need one more, and there's an airshow in May that I will definitely attend and buy a third!



    It will look something like this. I haven't decided whether I will have them attached lined up with each other, or stagger them a bit to follow the shape of the shoulder piece.


  4. lookin great so far!
    and as for the .50's. i would say stagger them, just give it a bit more character then straight

  5. #5
    I like it! keep up the good work.
    Knowledge is knowing a tomato is a fruit.
    Wisdom is not putting it in a fruit salad.

  6. #6
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    I am completely for making it unique with the shoulder bullets! are you gonna make a ghillie rag for the shoulders too? Great job so far

  7. #7
    Not to shabby Spitfire. I like the personalization. And about the helmet..... battle damage

  8. #8
    Quote Originally Posted by Cjsuner View Post
    lookin great so far!
    and as for the .50's. i would say stagger them, just give it a bit more character then straight
    Though it will be a while until I get to that point, I think I might have to go with a staggered arrangement just so they fit and don't interfere with mobility. I'm sure it will look badass regardless!

    Quote Originally Posted by HushB170 View Post
    I am completely for making it unique with the shoulder bullets! are you gonna make a ghillie rag for the shoulders too? Great job so far
    I hadn't considered it, but who knows! I don't see why not, though again, that's still quite a ways off.

    Quote Originally Posted by SpartanM93 View Post
    Not to shabby Spitfire. I like the personalization. And about the helmet..... battle damage
    haha I wish it were that easy! However, that error really messes up the dimensions of the helmet. It's hard to see in the photos, but that mistake causes the front plates right below the visor to not be in plane with each other, the chin piece to be slanted, the width too fat, the depth too short, and the entire left side too pushed in. Yeah, it did all that!

    The helmet was the first thing I pepped, and I think I did ok with it for a first-pep job. If I had corrected that mistake, it probably would be usable. Actually, it probably still is and I'm sure most people wouldn't notice anything wrong with it. But now that I have a bit more experience pepping, and I have the time and materials to do so, I'd like to make a better helmet. It is the center piece of the entire suit after all!

    Thanks for the comments guys.

  9. #9
    That is very true, this is why I've gone and pepped 5 helmets each one getting better than the last
    Never neglect what satisfies your soul.

  10. #10
    Quote Originally Posted by rancor1 View Post
    That is very true, this is why I've gone and pepped 5 helmets each one getting better than the last
    Wow, I'm not sure I could do that many!


    So, this won't really be an update as so far I've been having a busy week and am making slow progress on the helmet (not in the mood to pepp, I'd rather glass but we got fresh snow yesterday )
    Instead, I'd like to show how I'm adding a few more details to certain pieces to resemble the high-def versions. As stated, the entire suit is low-def because I just don't think I'm up for pepping pieces with such small folds, etc! I can't imagine making a greave or forearm piece that has more parts than some helmets!

    So what I'll be doing is adding some detail cardboard pieces where applicable to enhance the detail of the LD pieces. Here is the handplates being worked on. This will be done to at least the boots and greaves also (mainly in the area where the circle indents are, which are left out of the LD piece. That tends to be the kind of tiny pepping detail in an HD piece that I don't want to do)

    To begin, I printed out the pepp file of the handplate and freehand sketched the detail piece to make a template. I cut it out, copied it to posterboard (twice), and then cut those out.



    I slightly curved them to follow the contour of the plate so they stay down as the glue dries. This detail plate also adds another small advantage: it smooths out the folds of the piece so that it's rounder, and thus will require a little less bondo/finishing work.



    Here are both the handplates ready for a light coat of resin to seal down the detail piece, then off to primer and finishing! They will probably be the first pieces I finish so I can practice bondo-ing, finishing, and painting on them.



    Here's a pic with the gloves I'll be using. They're Under Armour brand batting gloves. They're a tight fit, but that ensures I maintain finger dexterity with them on. Still, they're very comfortable and they look great too. The UA logo on the back obviously gets hidden by the handplate itself.


    Next time, I hope to have pics of the new helmet, but that might be a few days. Thanks for stopping by!

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