Hi there , Been awhile since i've posted or been here but know 405th is the only place where to get things done.
Basicly I'm trying to make The imperial Guard Helmet that i've extracted from the game and re-polygon area's from being Triangluate . I dunno wheather to add more detail or use seperate craft foam for the final touches.finishes ramble*
I know how to Unfold in pepakura but the main issue is i'm getting these's odd highlighted parts that can't connect .
File below in OBJ if anyones after it
http://www.4shared.com/file/adYy_5_p/helmetskyrim2.html



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) goes funky and weird things happen. Non-manifold geometry can be one of those things. Basically it's when you end up with two faces stacked right on top of one another instead of one. It's easy to fix but hard to spot sometimes. To locate non-manifold geometry in Maya you open up the cleanup command under the mesh menu, activate select non-manifold geometry and hit OK. Whatever faces that are left selected are your trouble spots. To fix in Maya, delete the trouble face/faces and use append poly to fill in the gap left over.

