Arghhh!!! The frustration!!!

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dung0beetle

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Have you ever been 3 hours into a complex unfold of a highly detailed model and realize that you modeled something too small?

I'm unfolding this Asari head that is sort of high poly (2296 faces - was 6000+) and I have most of it done when I rotate the model to a profile, I realize that two (2) verts are out of position.:angry
I am contemplating just continuing the unfold and let it go, but those 2 verts are part of the upper lip and it makes the character look like a different person. Looking at the model in a smoothed view, it doesn't make a difference, but in pep, it makes a huge difference.

Anyway, this is the most difficult unfold that I have ever attempted. It is one object, so there's no hiding something to get a better view while I unfold it. There are 6 tentacles laying on top of 4 more tentacles that all need to be separate from each other when it is time to build it. The problem is, I can't see how I'm unfolding it from the 2d development view to the 3d model view.

Well, there's my rant. I'll get it done and laugh about it later. (I hope)
 
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