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Thread: Halo 4 Multiplayer and Spartan ops coverage.

  1. #91
    Update!


    *See the actual links, they have far more information*

    Hopefully now people will stop complaining..

    Read all of it before you judge.
    I'll just leave this here.
    *Forerunner vision renamed Promethean Vision, seems like Promethean's will be in Halo 4.

    Quote:

    Took from NeoGAF

    The Halo 4 DMR does not feature bloom. However, the reticule expands upon firing and resets fully in lockstep with the fixed firing rate, the same way the Reach sniper rifle 'bloom' works. In that sense it's not so much bloom as a visual signal for when the next shot can be fired.

    That might explain why people felt bloom was in, but didn't notice it affecting their play.
    *Melee felt like Reach. Nothing really different there. New assassination animations were pretty cool though. I also think I saw something to disable assassination animations if you didn't want to do them accidentally.
    *Bloom Confirmed on DMR and Pistol, far less than Reach bloom, resets quicker. KC (source) described it as hardly affecting moving or shooting at all. UPDATE: It is just cosmetic, probably to troll people.
    *DMR beast at range, beaten by BR at CQB
    * It apparently looks and sounds great, it feels like Halo
    *Plasma pistol fires slowly, more powerful, noob combo less lock on
    *Different loadout sets confirmed, e.g. BR, Pistol, Plasma Grenade, Promethean Vision
    *According to the MLG player, Forerunner vision, now known as Promethean vision, is how Frankie described it, useless in very limited situations, but no competitive player would need it.
    It alerts enemies when you use it. It also screws up colors, reducing your visibility.
    *Sprint is almost exactly the same as Reach, however, you slow down while shot.
    *More control setup options
    ///////////////Weapons seen
    *BR
    DMR
    AR
    Plasma Pistol
    Magnum
    Frag Grenades
    Plasma Grenades
    Hologram
    Promethean Vision
    ////////////////
    *Hologram is very similar to Reach
    *No weapon pods or power weapons seen atm
    *According to the MLG player, bloom wasn't a hassle
    *Magnum also had bloom and was very similar to Halo Reach. It could be shot very fast, but the bloom would make it very inaccurate. It had 8 bullets in the clip and was a 6-shot kill. The Plasma Pistol shoots a little bit slower now when rapidly pressing the trigger, but each shot seemed to do more damage. The homing mechanism on a charged shot seemed to be toned down quite a bit.
    In the end, the game looks and sounds amazing. At its core, it's the Halo everyone knows and loves. Movement felt great and I had a really great time playing it for the short amount of time I had. Hopefully 343 will invite us to a longer test session with more features available where we can provide feedback.
    -Are sprint and AA's on separate buttons?
    Yes. Sprint is ALWAYS available, AA is on the same button as on Reach (Right bumper, for me).
    Quote:
    -Were there any new weapons? (missile pistol, Assault Carbine)
    I saw no new weapons in multi. Frank showed off a short campaign demo (10 minutes of an early level in the game), and there was some sort of energy-based covenant rifle that looks pretty cool. (Didn't get to see it in very much action; it came pretty late in the demo, and depending on who was running through, there often wasn't much left alive by the time it showed up.)

    Quote:
    -Was Jetpack useable? If so, how does it operate?
    -What about other AA's?
    I didn't experiment with any of the loadouts that used anything but Promethean Vision - sorry. (Both of the first two loadouts had that as the AA)

    Quote:
    -How do weapon spawns work? Are there a lot less weapons in play now with the ordinance system?
    There were almost no weapons on the map at all in the games we played. (I'd say there were none, but I seem to remember a needler or two lying around - I guess maybe a deady guy could have dropped it, not sure.)

    Ordinance drops are pretty cool. When you earn one (I don't know what I did to earn them), you get a little thingy in your UI that pops up - three choices, mapped to three buttons on your D-Pad. Pick your drop, and it'll appear in the default location for that power weapon soon after. That is: Let's say we're talking about Powerhouse. When the game starts, there are no Rockets in the outlet under the station... but as soon as someone earns a drop, and picks Rockets, they'll pop in there. Everyone gets notified that they're about to drop - but the dropper obviously knows a little sooner. So you can either get there first, and snag 'em... or get there and set up a trap.

    WHAT THE HELL AM I DOING STILL TYPING? I'M SUPPOSED TO BE PACKING!

    /////////////////////////////////////////////////
    Later on, he clarifies
    Okay, last post of the day. Really.

    Clarification: I have NO CLUE what generated the Ordnance popup in my HUD. I ASSUMED it was something I 'earned' (through kills/points/something else)... but I did NOT clarify this with anyone at 343. For all I know, it could be totally random, and assigned to a random player each time it comes up (no earning involved). I simply don't know.

    Don't freak out until someone's TOLD you that it's exactly how you don't want it.

    Demoncarnataur - I didn't see any jackals at all. Only campaign enemies in the demo were Grunts and Elites.

    Also: the fact that the loadout last night included a Plasma Pistol as secondary weapon means NOTHING for Halo 4's matchmaking - it was set up at the show by the guys configuring the Xboxes. DO NOT PANIC THAT BTB WILL HAVE ANTI-VEHICLE WEAPONS ON SPAWN - you're drawing huge conclusions from very, very spotty (and non-relevant) data.

    quick last-minute quote:
    Originally Posted by Recarpo:
    There are power weapons that will be there at the beginning of the match. For example, for a map like the pit 2 snipers and rockets would be there at the start of the match and after that they would only be dropped by ordinance.
    This is not how it worked last night. There were no power weapons at the start of the matches - they only came in on ordnance drops. (Again - these were CUSTOM games, set up by 343 staff. This tells you NOTHING about Matchmaking - but I wanted to clarify that what I played was NOT what you just described.)

    Gotta go. Love you all. Kisses.
    http://www.littleenglishhaloblog.com...ng-halo-4.html

    http://m.neogaf.com/showpost.php?p=37309997

    http://forums.majorleaguegaming.com/...-to-questions/

    http://www.neogaf.com/forum/showpost...postcount=8769
    http://forums.majorleaguegaming.com/...alo-4-preview/
    http://m.neogaf.com/showpost.php?p=37311025
    New Campaign screenshot, confirmed by Frankie..
    http://i.imgur.com/RwKe2.jpg

    http://www.neogaf.com/forum/showpost...postcount=9436
    http://www.neogaf.com/forum/showthre...70101&page=190
    "One shall stand, one shall fall"

  2. #92
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    >343 kept bloom.
    Bungie was right.

  3. #93
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    weapon loadouts with (possibly) no on-map weapons, and Ordinance Drops? Might as well call them kits and Killstreaks.

    The only thing that worries me about the br/dmr thing is what happens to the AR. The BR had a bad reputation in h3 for being OP at any range, there's a reason every other match was team BR, and MLG had their crappy playlist of BR happy matches. If they made the BR a "CQC" weapon, then it sort of edges out automatic human weapons.

    Still going to get it, but less an less sure I'll buy it new.
    Last edited by Katsu; 04-27-2012 at 07:15 AM.
    Active: <MA5C> <Pep/3d Work>
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    >> Halo Pepakura files at MissingSpartan7's Pepakura Database <<

  4. #94
    Quote Originally Posted by p bro View Post
    >343 kept bloom.
    Bungie was right.
    It's cosmetic like the sniper rifle bloom. It lets you know when you can fire again
    "One shall stand, one shall fall"

  5. #95
    Sorry for the double post but a live action series has been announced!

    http://www.eurogamer.net/articles/20...es-this-autumn
    "One shall stand, one shall fall"

  6. #96
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    Sounds promising, more budget than the impressive Blomkamp shorts which had awesome WETA props? It's going to look damn good if anything.

  7. #97
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    Is this a Mark V?



    Apparently this is the Chief suit from the live series

  8. #98
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    Quote Originally Posted by vargatom View Post
    Is this a Mark V?



    Apparently this is the Chief suit from the live series
    Look closely.
    You can see that it's possibly the same thing as the Legends "The Package" armor John-117 wears in the short.
    Guess it's been made canon, eh?
    Wish I Had a Damn Jetpack.- Jun S-266
    MJOLNIR Mk VI Female Torso Thread:http://www.405th.com/showthread.php/...dies-REMODELED!!
    Remember Reach. Remember Delta-7.

  9. #99
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    Quote Originally Posted by vargatom View Post
    Is this a Mark V?



    Apparently this is the Chief suit from the live series
    Sweet we get to see chiefs old mark 4 armor, i have a feeling this live action stuff is really going to be EPIC.
    YOU WANT U.S.C.H!

  10. #100
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    Still feel that the old MkIV should be as bulky as it was in CE and Anniversary.
    If anything, it feels like the secret Project Black armor, worn by the team from the comic series.
    Wasn't that called Bloodlines?
    Wish I Had a Damn Jetpack.- Jun S-266
    MJOLNIR Mk VI Female Torso Thread:http://www.405th.com/showthread.php/...dies-REMODELED!!
    Remember Reach. Remember Delta-7.

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