Halo 4 Multiplayer and Spartan ops coverage.

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  1. #76
    SpArtan-270's Avatar
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    As far as my opinions go, I'm a little on the 50/50 side for this game. No doubt that I will still buy it, but as far as my enjoyment of it, we'll see. I'm a little iffy about the changes they've made. Particularly why the grunts have changed so drastically. I mean, don't get me wrong, they look absolutely amazing graphics wise, but the changes in how they look seem a little too much for me. There was something about the grunts in the previous halo games that just made them, well...grunts! They were recognizable and easily distinguished as canon fodder, but these new grunts, I don't know. They remind me of some weird dinosaur lol, either way though, we'll have to wait and see me for this game.

  2. #77
    Crimmson's Avatar
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    I am curious as to what the whole story is going to be about, apart from what they have already told us and how they are going to explain it. is the master chief the only spartan left (sorry haven't read the books and they probably mentioned it in one of the games)? the visual changes are probably so that they can say this isn't a bungie game but a 343 game, i am still on the fence about the visuals. change is good but to much change can hurt or it can open doors to new plots. i hate surprises, i don't like getting teased all the way to the release just to find out that they killed one of my favorite games upon playing it, but they are creating a great buzz that is for certain. they are probably going to do a couple of prelude games of what happened during the years he was in cryo sleep apart from the trilogy they have planned. all these changes do look like they are trying to milk it( their i said it along with the other people who it said aswell).

  3. #78
    *Tayl0r*'s Avatar
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    Like the majority here, I too plan to get the game. I'm just a bit uneasy with the way things are looking at this time. I still don't understand the whole thing with the Elites, do ally ourselves with them again? Is it a splinter group that you fight? Kinda stupid to fight them if we fought side by side in Halo 3...

    The loadouts really aren't a big deal. I'm just afraid that its becoming too CODish. Halo should stay Halo, COD should stay COD. I really don't think they should be combined.

    I still am putting my hopes that 343 recognizes us Halo fans.

    (That, and they better have an ODST helmet as an armor perm. :P)

  4. #79
    Tyvern's Avatar
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    That rifle looked like it was a true railgun not a coilgun like mac's are
    Last edited by Tyvern; Apr 22, 2012 at 6:25 PM.

  5. #80
    New Recruit RazorFrost's Avatar
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    Quote Originally Posted by Tactonyx View Post


    VS.



    Halo: Reach DMR looks WAY better. Though I'm diggin the T slot muzzle brake on the Halo 4 version
    I actually like it, it looks more futuristic ( well from reach eara). but eitherway im not gonna be seing it as much since my heart belongs to the original, the BR <3

  6. #81
    plasauce's Avatar
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    Yeah I am all about the Reach DMR. Mainly because I built one LOL.

  7. #82
    Road Kill's Avatar
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    i hate how the grunts look =( but the elites look badass =D halo reach DMR looks better

  8. #83
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    I like the improved T-slot flash hider, and the large trigger guard, but other than that the normal DMR is alot sexier.

    That and COD sucks. Dont let Halo turn into another call of duty, because they make two more of that crappy game every year, and hordes of idiots that dont know anything about guns at all now think they know everything, despite thinking that an Aks-74u is a sawed off Ak-47.

    Thats my two cents. Keep the change.

  9. #84
    Quote Originally Posted by Tactonyx View Post


    VS.



    Halo: Reach DMR looks WAY better. Though I'm diggin the T slot muzzle brake on the Halo 4 version
    oh yes. The halo reach disgin was intended to look some what older and closer to our tech now
    The halo 4 DMR is intended to look beefier and much more futuristic.
    All in all i think it will be very much the same weapon, with the exception of fire rate.

    other than that yes I do like the reach DMR more

  10. #85
    Quote Originally Posted by Toacrabman View Post
    I like the improved T-slot flash hider, and the large trigger guard, but other than that the normal DMR is alot sexier.

    That and COD sucks. Dont let Halo turn into another call of duty, because they make two more of that crappy game every year, and hordes of idiots that dont know anything about guns at all now think they know everything, despite thinking that an Aks-74u is a sawed off Ak-47.

    Thats my two cents. Keep the change.
    ok first you have a couple of facts wrong

    FIRST halo will never end up like Call of Duty becouse its halo

    SECOND only one Call of Duty game comes out a year.

    and THIRD Call of Duty dosn't suck. it is the same game with different guns and different attachments IT is (consistincy) which is the only reason COD is a GOOD GAME.

    but you are right about the people in charge of guns [dumb to a fault]

  11. #86
    p bro's Avatar
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    Quote Originally Posted by Tactonyx View Post

    Why is there even a new variant of DMR? The DMR was an aging system that was only kept by the UNSC Army, the rest of the services had already exchanged theirs for new BRs. I shouldn't be complaining because I love the DMR far more than the BR but I hope 343 are aware of the canon reason DMRs were available in Halo: Reach.

  12. #87
    Quote Originally Posted by p bro View Post
    Why is there even a new variant of DMR? The DMR was an aging system that was only kept by the UNSC Army, the rest of the services had already exchanged theirs for new BRs. I shouldn't be complaining because I love the DMR far more than the BR but I hope 343 are aware of the canon reason DMRs were available in Halo: Reach.

    When you think about it. The war ended 5 years before the events of Halo 4 and even though that seems like a long time, the war did a great deal of damage to the economy and supply's of humans. People where displaced from homes and colonies, and planets with great mineral and agriculture resources were lost. Humanity is under pressure to rebuild and make sure it can protect itself and take care of its populace at the same time. The option to fully replace certain arms is limited by resources and research. The 4 DMR may be the UNSC's tweaked variation thats being used sort of like a filler weapon, just to make sure troops have guns in their hands that they know work. Until they can replace them with more modern weapons.

  13. #88
    Tactonyx's Avatar
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    Quote Originally Posted by got armour View Post


    Quote Originally Posted by ForgedReclaimer View Post
    We only have three options for this new rifle so far. 1. Laser 2.Plasma 3.MAC

    I'm leaning towards laser myself. I know they said its not a spartan laser but that means its not a "[COLOR=rgb(0, 0, 0)]Spartan[/COLOR] laser". the grenade launcher could be a very broad description considering we know of one from Reach and a potential from Halo 4 videos, while spartan laser means one singular weapon. This could still be some semi-auto laser rifle.


    MAC i really doubt though. That barrel is not fitting for a magnetic projectile weapon. It would fire sideways out of that thing as soon as it could unless you start making unnecessary magnetic fields for this pointless design flaw. But then again it could be artistic design?

    Plasma is promising too. It seems to mirror the open look of plasma rifle and we see what might be vents on the top rear of the barrel. But again that's a long barrel for a weapon with no scope and just an ammo counter. why wouldn't the covenant do it for their rifles if it would have helped?
    I'm starting to agree with Forge that this may indeed be a MAC rifle, as the design language follows that of a UNSC warship. I still prefer a UNSC Pulse Rifle.
    Of course it would make a lot more sense if it were a Pulse Rifle, it may be bigger than a Covenant Pulse Rifle, but this is the UNSC's first Plasma Rifle, so you can't get everything right on the first try.
    Similar to how Nazi Germany was defeated and a lot of their technology (I'm referring to small arms) were backward engineered and gave birth to the M60 GPMG, AK-47, etc. Even 75 years later, Nazi German weapons are still considered to be high quality firearms.
    All I'm saying is this: 343I, please oh please let this be the UNSC Pulse Rifle, A handheld MAC cannon would be totally lame and make the Spartan Laser and the Sniper Rifle obsolete and worthless.
    On a similar note, I hope they come out with a UNSC Needler.
    Last edited by Tactonyx; Apr 26, 2012 at 4:43 PM.

  14. #89
    Tyvern's Avatar
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    still reminds me of a railgun....

    but like Tactonyx said the design philosophy follows that of MAC platforms.

    A railgun would be cool or like some people have said a pulse rifle would be very interesting.

    but for me it would either be an plasma weapon or a railgun due the design principles of both types.

    if that thing were to be the Halo equivelent to the Terran Marines Rifle from StarCraft or the equivelent of a Section 8 rifle I would be cool with that.....

    But I could go on a stretch that it is somewhat kinda like a bolter........

  15. #90
    Actually it reminds me of a Frigate without the engine section or the bridge

  16. #91
    got armour's Avatar
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    Update!


    *See the actual links, they have far more information*

    Hopefully now people will stop complaining..

    Read all of it before you judge.
    I'll just leave this here.
    *Forerunner vision renamed Promethean Vision, seems like Promethean's will be in Halo 4.

    Quote:

    Took from NeoGAF

    The Halo 4 DMR does not feature bloom. However, the reticule expands upon firing and resets fully in lockstep with the fixed firing rate, the same way the Reach sniper rifle 'bloom' works. In that sense it's not so much bloom as a visual signal for when the next shot can be fired.

    That might explain why people felt bloom was in, but didn't notice it affecting their play.
    *Melee felt like Reach. Nothing really different there. New assassination animations were pretty cool though. I also think I saw something to disable assassination animations if you didn't want to do them accidentally.
    *Bloom Confirmed on DMR and Pistol, far less than Reach bloom, resets quicker. KC (source) described it as hardly affecting moving or shooting at all. UPDATE: It is just cosmetic, probably to troll people.
    *DMR beast at range, beaten by BR at CQB
    * It apparently looks and sounds great, it feels like Halo
    *Plasma pistol fires slowly, more powerful, noob combo less lock on
    *Different loadout sets confirmed, e.g. BR, Pistol, Plasma Grenade, Promethean Vision
    *According to the MLG player, Forerunner vision, now known as Promethean vision, is how Frankie described it, useless in very limited situations, but no competitive player would need it.
    It alerts enemies when you use it. It also screws up colors, reducing your visibility.
    *Sprint is almost exactly the same as Reach, however, you slow down while shot.
    *More control setup options
    ///////////////Weapons seen
    *BR
    DMR
    AR
    Plasma Pistol
    Magnum
    Frag Grenades
    Plasma Grenades
    Hologram
    Promethean Vision
    ////////////////
    *Hologram is very similar to Reach
    *No weapon pods or power weapons seen atm
    *According to the MLG player, bloom wasn't a hassle
    *Magnum also had bloom and was very similar to Halo Reach. It could be shot very fast, but the bloom would make it very inaccurate. It had 8 bullets in the clip and was a 6-shot kill. The Plasma Pistol shoots a little bit slower now when rapidly pressing the trigger, but each shot seemed to do more damage. The homing mechanism on a charged shot seemed to be toned down quite a bit.
    In the end, the game looks and sounds amazing. At its core, it's the Halo everyone knows and loves. Movement felt great and I had a really great time playing it for the short amount of time I had. Hopefully 343 will invite us to a longer test session with more features available where we can provide feedback.
    -Are sprint and AA's on separate buttons?
    Yes. Sprint is ALWAYS available, AA is on the same button as on Reach (Right bumper, for me).
    Quote:
    -Were there any new weapons? (missile pistol, Assault Carbine)
    I saw no new weapons in multi. Frank showed off a short campaign demo (10 minutes of an early level in the game), and there was some sort of energy-based covenant rifle that looks pretty cool. (Didn't get to see it in very much action; it came pretty late in the demo, and depending on who was running through, there often wasn't much left alive by the time it showed up.)

    Quote:
    -Was Jetpack useable? If so, how does it operate?
    -What about other AA's?
    I didn't experiment with any of the loadouts that used anything but Promethean Vision - sorry. (Both of the first two loadouts had that as the AA)

    Quote:
    -How do weapon spawns work? Are there a lot less weapons in play now with the ordinance system?
    There were almost no weapons on the map at all in the games we played. (I'd say there were none, but I seem to remember a needler or two lying around - I guess maybe a deady guy could have dropped it, not sure.)

    Ordinance drops are pretty cool. When you earn one (I don't know what I did to earn them), you get a little thingy in your UI that pops up - three choices, mapped to three buttons on your D-Pad. Pick your drop, and it'll appear in the default location for that power weapon soon after. That is: Let's say we're talking about Powerhouse. When the game starts, there are no Rockets in the outlet under the station... but as soon as someone earns a drop, and picks Rockets, they'll pop in there. Everyone gets notified that they're about to drop - but the dropper obviously knows a little sooner. So you can either get there first, and snag 'em... or get there and set up a trap.

    WHAT THE HELL AM I DOING STILL TYPING? I'M SUPPOSED TO BE PACKING!

    /////////////////////////////////////////////////
    Later on, he clarifies
    Okay, last post of the day. Really.

    Clarification: I have NO CLUE what generated the Ordnance popup in my HUD. I ASSUMED it was something I 'earned' (through kills/points/something else)... but I did NOT clarify this with anyone at 343. For all I know, it could be totally random, and assigned to a random player each time it comes up (no earning involved). I simply don't know.

    Don't freak out until someone's TOLD you that it's exactly how you don't want it.

    Demoncarnataur - I didn't see any jackals at all. Only campaign enemies in the demo were Grunts and Elites.

    Also: the fact that the loadout last night included a Plasma Pistol as secondary weapon means NOTHING for Halo 4's matchmaking - it was set up at the show by the guys configuring the Xboxes. DO NOT PANIC THAT BTB WILL HAVE ANTI-VEHICLE WEAPONS ON SPAWN - you're drawing huge conclusions from very, very spotty (and non-relevant) data.

    quick last-minute quote:
    Originally Posted by Recarpo:
    There are power weapons that will be there at the beginning of the match. For example, for a map like the pit 2 snipers and rockets would be there at the start of the match and after that they would only be dropped by ordinance.
    This is not how it worked last night. There were no power weapons at the start of the matches - they only came in on ordnance drops. (Again - these were CUSTOM games, set up by 343 staff. This tells you NOTHING about Matchmaking - but I wanted to clarify that what I played was NOT what you just described.)

    Gotta go. Love you all. Kisses.
    http://www.littleenglishhaloblog.com...ng-halo-4.html

    http://m.neogaf.com/showpost.php?p=37309997

    http://forums.majorleaguegaming.com/...-to-questions/

    http://www.neogaf.com/forum/showpost...postcount=8769
    http://forums.majorleaguegaming.com/...alo-4-preview/
    http://m.neogaf.com/showpost.php?p=37311025
    New Campaign screenshot, confirmed by Frankie..
    http://i.imgur.com/RwKe2.jpg

    http://www.neogaf.com/forum/showpost...postcount=9436
    http://www.neogaf.com/forum/showthre...70101&page=190

  17. #92
    p bro's Avatar
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    >343 kept bloom.
    Bungie was right.

  18. #93
    Katsu's Avatar
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    weapon loadouts with (possibly) no on-map weapons, and Ordinance Drops? Might as well call them kits and Killstreaks.

    The only thing that worries me about the br/dmr thing is what happens to the AR. The BR had a bad reputation in h3 for being OP at any range, there's a reason every other match was team BR, and MLG had their crappy playlist of BR happy matches. If they made the BR a "CQC" weapon, then it sort of edges out automatic human weapons.

    Still going to get it, but less an less sure I'll buy it new.
    Last edited by Katsu; Apr 27, 2012 at 7:15 AM.

  19. #94
    got armour's Avatar
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    Quote Originally Posted by p bro View Post
    >343 kept bloom.
    Bungie was right.
    It's cosmetic like the sniper rifle bloom. It lets you know when you can fire again

  20. #95
    got armour's Avatar
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    Sorry for the double post but a live action series has been announced!

    http://www.eurogamer.net/articles/20...es-this-autumn

  21. #96
    p bro's Avatar
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    Sounds promising, more budget than the impressive Blomkamp shorts which had awesome WETA props? It's going to look damn good if anything.

  22. #97

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    Is this a Mark V?



    Apparently this is the Chief suit from the live series

  23. #98
    koshima07's Avatar
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    Quote Originally Posted by vargatom View Post
    Is this a Mark V?



    Apparently this is the Chief suit from the live series
    Look closely.
    You can see that it's possibly the same thing as the Legends "The Package" armor John-117 wears in the short.
    Guess it's been made canon, eh?

  24. #99
    Quote Originally Posted by vargatom View Post
    Is this a Mark V?



    Apparently this is the Chief suit from the live series
    Sweet we get to see chiefs old mark 4 armor, i have a feeling this live action stuff is really going to be EPIC.

  25. #100
    koshima07's Avatar
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    Still feel that the old MkIV should be as bulky as it was in CE and Anniversary.
    If anything, it feels like the secret Project Black armor, worn by the team from the comic series.
    Wasn't that called Bloodlines?

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