Howdy fellow beings,
Thought I'd post up some of the work I've been doing as of late in preperation for the launch of The Master Chief collection.
Including the full uniform armour kit of the wonderfully named Admiral Serin Osman and her AI counterpart BlackBox.
Hoping to have it done before Semester 3 at Uni starts.. So basically I've got a month....
Ok, I started off with the ripped game files of a female UNSC officer(could be Osman but there's few ways to tell), then I ripped it to bits and started to work out how one would go about printing the spine armour.
It's quite similar to Lasky's armour from H4 but a little more curve and perhaps a little thinner.
As to the actual uniform I'll just be using some greyish material I found at SpotLight along with some stiff foam filler for the front and back parts of the kit.
The lighter grey sections in the spine are going to be printed in a form of flexible PLA by a company called PolyMakr. Whilst I've not tried it before hopefully it'll be able to help me create a flexible back to the uniform without compromising on the fidelity of the gear.
The rest of the plastic will likely just be stock standard natural PLA that I'll be making here at home thanks to the guys at Filastruder who seem to enjoy occasionally selling cheaper test units, which lowers the cost to almost $6 per kilo of filament compared to $30-$40.
My favourite part about working from the model is that most of the areas that different textures would be mapped to are selectable without much effort, so panelling like which is in the in pants is easily unfolded and printed right out to pattern form.
Up next is BB.
I'll be printing him in 2 perimeter Taulman T-glase which should be quite capable of allowing a few LED's to shine through but with enough diffusion to create a little bit of depth.
Also I'm thinking that I'll get the base chip and glowy link part thing printed via shapeways in their Ultra Frosted Detail material as home-printers aren't quite capable of the level of detail I'd like in those pieces.
Oh and last up is a print of the ScatterShot model I did and have up on Thingiverse at the moment:
I'll be attempting to light it up via a central core of super-bright LED's.
Thanks! There shall be more to come in the not-distant future as some of the more exotic materials arrive.
Thought I'd post up some of the work I've been doing as of late in preperation for the launch of The Master Chief collection.
Including the full uniform armour kit of the wonderfully named Admiral Serin Osman and her AI counterpart BlackBox.
Hoping to have it done before Semester 3 at Uni starts.. So basically I've got a month....
Ok, I started off with the ripped game files of a female UNSC officer(could be Osman but there's few ways to tell), then I ripped it to bits and started to work out how one would go about printing the spine armour.
It's quite similar to Lasky's armour from H4 but a little more curve and perhaps a little thinner.
As to the actual uniform I'll just be using some greyish material I found at SpotLight along with some stiff foam filler for the front and back parts of the kit.
The lighter grey sections in the spine are going to be printed in a form of flexible PLA by a company called PolyMakr. Whilst I've not tried it before hopefully it'll be able to help me create a flexible back to the uniform without compromising on the fidelity of the gear.
The rest of the plastic will likely just be stock standard natural PLA that I'll be making here at home thanks to the guys at Filastruder who seem to enjoy occasionally selling cheaper test units, which lowers the cost to almost $6 per kilo of filament compared to $30-$40.
My favourite part about working from the model is that most of the areas that different textures would be mapped to are selectable without much effort, so panelling like which is in the in pants is easily unfolded and printed right out to pattern form.
Up next is BB.
I'll be printing him in 2 perimeter Taulman T-glase which should be quite capable of allowing a few LED's to shine through but with enough diffusion to create a little bit of depth.
Also I'm thinking that I'll get the base chip and glowy link part thing printed via shapeways in their Ultra Frosted Detail material as home-printers aren't quite capable of the level of detail I'd like in those pieces.
Oh and last up is a print of the ScatterShot model I did and have up on Thingiverse at the moment:
I'll be attempting to light it up via a central core of super-bright LED's.
Thanks! There shall be more to come in the not-distant future as some of the more exotic materials arrive.