Arcanine's Halo 3/ODST/Reach Armour Portraits - OPEN

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Chernobyl

Sr Member
Greetings, one and all.

I've decided that, between my many projects and helping you all get the models you need, I've got a little time to do other, more interesting and helpful things. As such, I'm now opening up for requests for Character Portraits for your armour setup from any of the following games:

- Halo 3 (including Elite builds)
- Halo 3: ODST
- Halo: Reach (including Elite builds)

"But Arcanine!" you ask. "Just what are you twaddling on about? What are these portraits? Where is my sandwich?"

Fear not, brave traveller, for I hold the answers you seek.

An Armour Portrait is a render of your Spartan/ODST as realised in-game, complete with custom colour schemes as represented in said game. In essence, it's a front-and-back shot of your desired armour build, which will look a lot better than those Vanity shots people keep using, but created for those who haven't a clue as to how 3D graphics channels work. And I ate your sandwich. Next time lay off the mayo, for that stuff is truly vile.

"How delightful!" you remark, clapping your hands in glee. "What can I do with this portrait?"

Well, brave traveller, the possibilities are numerous. However, I shall list a few for you here and now:

- Use the Portrait as a progress indicator for your build
- Show off which pieces and colours you intend to use in your build
- Reference how your build should be constructed
- Set as a rather groovy desktop wallpaper
- Print out, misplace, and then find out your parents used it as cat litter
- AND MANY MORE!

"Truly amazing!" you say, before ensuring your parents are remembered that paper makes for poor cat litter. "What exactly do I get with one of these Portraits!"

Each Portrait Pack will be bundled with one high-quality shot of your armour scheme, as depicted below. The Pack will also come with every associated texture bundled up, as well as a copy of the raw model file for your enjoyment and use as you see fit.

"Jolly good show! How can I get my hands on one such pack?"

Simplicity itself. Fill out the following form in a response post and I'll get to work - the Portrait shouldn't take more than a day to complete, depending on my workload with other things. Please note: I AM offering Elite Portraits as well, for those who wish to display their pride for noble Sanghelios - please fill the form out as usual.

Be sure to use GAME-SPECIFIC NAMING. I will NOT accept forms using vague descriptions such as 'the torch attachment for XYZ helmet' or 'lightish red'. Please refer to the provided colour chart below to reference your preferred colours:

- NAME:
- ARMOUR TYPE:
- Armour Components (delete as appropriate):

  • Helmet (plus upgrades if applicable - HURS/CBRN/UA, etc)
  • Chestpiece
  • Shoulder LEFT
  • Shoulder RIGHT
  • Forearm Upgrade LEFT (Bracer/Shotgun shells, etc)
  • Forearm Upgrade RIGHT (Bracer/Shotgun shells, etc)
  • Shin Type
  • Robot Arm Y/N (NO DUAL ROBOT ARMS PLEASE
  • Thigh Extras (Hard Case/Soft Case, etc)
- PRIMARY COLOUR: (I WILL NOT ACCEPT REQUESTS FOR 'A1' AS A PRIMARY COLOUR)
- SECONDARY COLOUR:
- TERTIARY COLOUR (IF APPLICABLE):
- VISOR COLOUR:
(Please note: Halo 4 split-colour visors are NOT POSSIBLE)

I am currently open for FIVE SLOTS. When I'm done with my first five I will move onto the next five.

That said: go nuts!

TO DO:
Harri51
HaloMaster
The Chief Master
Sai

EDIT 31/08/2014: Added renders to OP.
 

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I will take a Carter sandwich with all the fixings and extra mayo..... just kidding this is awesome @Arcanine.
 
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Do you want them via PM or reply?

A reply will do just fine, but a PM will suffice as well. As long as I can keep track of your request.

EDIT: first commission IS DONE! Congratulations, @Lonewolf260, for stepping up to the plate!
Double edit: Re-uploaded a fixed image; forgot to bake the texture onto one of the biceps properly.
 

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What an epicly awesome idea! Ive always wanted someone to do something like this :D

Here's mine:

- NAME: Alkatraz
- ARMOUR TYPE: Reach Mjolnir MK. V
- Armour Components (delete as appropriate):

Helmet: EOD + CNM
Chestpiece: Default
Shoulder LEFT: Commando
Shoulder RIGHT: Commando
Forearm Upgrade LEFT: UA/Buckler
Forearm Upgrade RIGHT: Assault/Breacher
Knee Type: Grenadier
Robot Arm: N
Thigh Extras: Tactical Hard Case


- PRIMARY COLOUR: White
- SECONDARY COLOUR: White
- TERTIARY COLOUR (IF APPLICABLE): None
- VISOR COLOUR: Gold

- - - Updated - - -
 
A reply will do just fine, but a PM will suffice as well. As long as I can keep track of your request.

EDIT: first commission IS DONE! Congratulations, @Lonewolf260, for stepping up to the plate!
Double edit: Re-uploaded a fixed image; forgot to bake the texture onto one of the biceps properly.

WOW!:) thank you so much for doing that Arcanine! I love it:) Ever think halo 4 spartans will be possible in the future?

-Ian
 
WOW!:) thank you so much for doing that Arcanine! I love it:) Ever think halo 4 spartans will be possible in the future?

-Ian

MAYBE. Halo 4 uses a completely new graphics pipeline, and as such, the textures are a lot more difficult to work with. Essentially, I need to create new colour masks for each individual Halo 4 texture - and since there are literally hundreds, you can imagine my reluctance.

If there's a way for me to utilise the current texture maps as-is I'll consider it. Otherwise, I'm afraid not. I will keep looking into it, however.
 
Are we limited to a number of requests? Im not gonna bombard you with constant requests, but say in the future i ask for another model, is that okay to do?

-Ian
 
Are we limited to a number of requests? Im not gonna bombard you with constant requests, but say in the future i ask for another model, is that okay to do?

-Ian

Feel free to - just don't go absolutely nuts and pelt me with requests, I might just cry a little.

EDIT: Alkatraz, your render is done! Enjoy!
 

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- NAME: The Chief Master
- ARMOUR TYPE: Halo: Reach Mark V
- Armour Components (delete as appropriate):

Helmet : Operator with UA/HUL
Chestpiece: Assault/Commando
Shoulder LEFT: Grenadier
Shoulder RIGHT: Security
Forearm Upgrade LEFT (Bracer/Shotgun shells, etc): Assault/Breacher
Forearm Upgrade RIGHT (Bracer/Shotgun shells, etc): TACPAD
Shin Type: FJ/Para
Robot Arm Y/N (NO DUAL ROBOT ARMS PLEASE): N
Thigh Extras (Hard Case/Soft Case, etc): Tactical Soft Case

- PRIMARY COLOUR: Grey (1B on the chart)
- SECONDARY COLOUR: Dark Grey (1A on chart)
- TERTIARY COLOUR (IF APPLICABLE): N/A
- VISOR COLOUR: Black

:)
 
ColFork85, your render for your MALE set is done. I'm taking a break and doing your FEMALE set later - currently the material editor is making me want to kill myself with a rusty spoon. Once I've gotten it done, however, I shall upload your model files as an edit to this post.

For now, enjoy your MALE render:
 

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This is awesome. I'm not experienced enough in Blender to do it myself, so massive thanks!

- NAME: nikolojedison
- ARMOUR TYPE: Halo 3 MJOLNIR Mk V
- Armour Components (delete as appropriate):


  • Helmet: Mk V
  • Chestpiece: Mk V
  • Shoulder LEFT: Mk VI
  • Shoulder RIGHT: Mk VI

- PRIMARY COLOUR: 1A
- SECONDARY COLOUR: 1A
- TERTIARY COLOUR (IF APPLICABLE): 1B?
- VISOR COLOUR: 10A
 
- NAME: PHIL-907
- ARMOUR TYPE: Halo: Reach Mjolnir

Helmet (plus upgrades if applicable - HURS/CBRN/UA, etc): Mark VI, FC-I
Chestpiece: HP/Parafoil
Shoulder LEFT: Mjolnir Mk. V
Shoulder RIGHT: Security. With knife if possible
Forearm Upgrade LEFT (Bracer/Shotgun shells, etc): shotgun shells
Forearm Upgrade RIGHT (Bracer/Shotgun shells, etc): None
Shin Type: Grenadier
Robot Arm Y/N: Yes
Thigh Extras (Hard Case/Soft Case, etc): Soft case

- PRIMARY COLOUR: Steel (1A)
- SECONDARY COLOUR: White (1C)
- TERTIARY COLOUR (IF APPLICABLE):
- VISOR COLOUR: Black
 
ColFork85, your second render is done. Sorry it took a while, had a few things getting in the way.

Others: your requests are on the way, I'll get through them in order.
 

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PLEASE DO ME ARCANINE I'LL LOVE YOU FOREVER D:

Fine. I'll take a sandwich as a token of your undying affection.

Also, thank the heavens I've finally figured out the transparency issues on the decals. Unfortunately, I have neither the drive nor the desire to go back and reapply the decal textures to existing renders - it's already enough work getting them to work, but future renders can expect them if applicable.

ALSO AAAARGH THE MENTION TAGS AREN'T WORKING >.<
 

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Hey buddy if you can help. I could use a reference for my son's build.

Helmet CQC UA/HUL
Chest Security UA/BASE (w)
Shoulders ODST
Wrist default
Utility UA/NXRA
Visor gold
Kneeguard FJ/PARA

Colors
Primary steel
Secondary white

These are awesome.

Thanks in advance.

Sent from my 831C using Tapatalk
 
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