DIZZY's Halo 4 unfolds

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DIZZY

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Hi there

Since I got hold of Arcanine's game files I decided I'd start unfolding some of them.

The models needed quite a bit of cleaning up since certain modelling habits that are fine for use in a game (for example, extra "guide" planes that are flush to the surface of the helmet, faces intersecting other faces, etc.) would make it intensely difficult or impossible to turn it into a physical pepakura model.

Anyway, enough griping - here's the stuff.

Enforcer Helmet: http://www.4shared.com/file/_ICyv2Wzba/Halo_4_Enforcer_Helmet_by_DIZZ.html? (The blank, undetailed space at the back is because that area will contain a lot of lighting and electronics. I figured it was better to leave it open for sculpting, rather than wasting time pepping an area that will be cut out anyway).
Gungnir Chest: http://www.4shared.com/file/_XzLJduTce/Halo_4_Gungnir_Chest_by_DIZZY.html?
Pathfinder Shoulders: http://www.4shared.com/file/rNPOz7WQba/Halo_4_Pathfinder_Shoulders_by.html?

By the way, any helmets that I unfold will be done in "XXL" size, around 290mm wide. This means unless your head is truly gargantuan, or the opening of the helmet particularly small (something I'm trying to avoid) then you shouldn't have to scale up the file, since this can cause pieces to become bigger than an A4 page and it's a bit of a pain to chop the bits up so they fit.
 
If anyone tries to put the helmet file together, he will end up with the numbers inside the helmet. My suggestion is that before you click the unfold button, make sure that when you turn off the textures, the outer surface is white and not dark gray.
 
If anyone tries to put the helmet file together, he will end up with the numbers inside the helmet. My suggestion is that before you click the unfold button, make sure that when you turn off the textures, the outer surface is white and not dark gray.

Re-uploaded now, not inside out.
 
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