I would sign it, but I don't live in the US and I agree, blame the parents for bad parenting instead of the video game or video game company. Every case of that sickness uses video games/movies/music as a scapegoat. Those two kids somewhere a few years ago? It was blamed on Marylin Manson because they wore the t-shirts when they commited those acts. That Virginia Tech three years ago? Blamed on videogames. It's always like this.
Actually, they blamed Marilyn Manson because he was someone recognizable. They listened to KMFDM and Rammstein, bands which the media had never heard of, so they picked something they figured was similar, and so it stuck.
And in Playing Columbine, they talk about how when Kim Veer Gill (or however you spell it)'s shooting spree was blamed on video games, including the RPG that the documentary was inspired by. Then it was with Cho Seung Hui who had his stuff blamed on the movie Oldboy. Scapegoating, awaaaaay!!!!
Rhinoc, thank you for pointing out the irony of Schwarzenegger. I had a chuckle at that. And Trebek, I agree with you on the scapegoating thing. Correlation does not equal causation--just because a kid who committed violence often played violent video games does not mean the video games made him commit the violence. He could have been messed up in the head already, and perhaps people messed up in the head have a stronger inclination to play violent video games, trick their parents into thinking they are decent kids, lull them into a sleepy sense of trust and allow the parent to buy them violent video games, despite evidence to the contrary. Sociopaths can do this, you know...and they are the ones who would kill people anyway, since they don't feel for people. So ban sociopaths or something. I dunno. Just saying...
Hugh, I do agree with you though, to some degree. While I don't think humans are "inherently violent" (I believe humans have the potential to be violent, good, evil--anything--we have potential, but we are inherently nothing), I do understand how media can change one's emotions. In the same way that feel-good movies or books or video games can make people feel inspired and happy, or allow them to connect with the characters, or in that sad media can make people cry, I think violence in media can make people feel pumped and ready to kick butt or whatever, as well as give people naturally inclined to be violent a chance to connect with that side of their personality. Whether they go and kill people is on their consciences alone. A video game can not make you get up, buy/find a gun, and pull the trigger.
Although, the opponents would say otherwise. "...If we believe everyone who hears Manson tonight will go out and commit violent acts--the answer is no. But does everybody who watches a Lexus ad go and buy a Lexus? No, but a few do." And regardless of evidence that says these few people are crazy enough to begin with, they are willing to punish the majority of healthy-minded individuals who play video games because they are different and scary. Ooooohooo. Remember when radio was going to corrupt people? Yeah. Totally did, didn't it? Or how about moving pictures? I guess they kind of forgot about that.