Jico
Well-Known Member
Hello 405th I have wanted to start this build for a long time now and I finaly started it off!
A few months ago I downloaded a carmine playermodel for garrysmod. I quickly discovered that it was a ripped model from gow1.
I decompiled the .mdl file and cut out his helmet and reexported it as a .obj. I asked Ral Partha to unfold it for me. He did a wonderfull job!
Laste weekend I started building it. And today I finished it
I used the model texture as a referance for the eyes:
The eye was a little too big so I made a little cutout line:
Since I have the model in garrysmod, I can look at the ingame helmet from whatever angle I want^^
I can't resin the helmet yet because of the cold weater outside. So ill build the whole armor in pep before i resin
Thanks for your time guys!
Jico
Edit: I will post the pepakura file soon. I just have to figure out how I can apply the models ingame texture to it I had the same problem with the halo3 odst helmet rip
A few months ago I downloaded a carmine playermodel for garrysmod. I quickly discovered that it was a ripped model from gow1.
I decompiled the .mdl file and cut out his helmet and reexported it as a .obj. I asked Ral Partha to unfold it for me. He did a wonderfull job!
Laste weekend I started building it. And today I finished it
I used the model texture as a referance for the eyes:
The eye was a little too big so I made a little cutout line:
Since I have the model in garrysmod, I can look at the ingame helmet from whatever angle I want^^
I can't resin the helmet yet because of the cold weater outside. So ill build the whole armor in pep before i resin
Thanks for your time guys!
Jico
Edit: I will post the pepakura file soon. I just have to figure out how I can apply the models ingame texture to it I had the same problem with the halo3 odst helmet rip