Help with Cyborg Ninja (MGS)

Status
Not open for further replies.

pandamajik

New Member
First off, sorry for posting about a non-Halo project but I figured you guys would have experience with armor making so it would still be somewhat appropriate.

I'm currently in the planning stages for Cyborg Ninja and wasn't sure how I wanted to approach it.

Some reference images (warning: the 2nd link has music playing on the site):
http://media.photobucket.com/image/cyborg%20ninja/polygon86/cyborg-ninja-hige-000-2.jpg
http://www.freewebs.com/cyborg_ninja_greyfox/exoskeletonappearance.htm
http://images.wikia.com/metalgear/images/0/09/Grayfox.jpg
http://www.mobygames.com/images/shots/l/36797-metal-gear-solid-integral-windows-screenshot-the-cyborg-ninja.jpg


It's difficult to get a lot of good reference images since he was only in the first game from way back in 1998.

My main question for you guys is how to approach the helmet. Would it be better to model the helmet in 3D, pep it and then resin+fiberglass it or would it be better to go with making a cast of my head and making a helmet on top of that directly using chipboard (again, with resin+fiberglass)? I know with either method I can make a master and then slush cast but that's really only if I plan on making this into some sort of kit for other people right? Is there any additional benefits to casting it other than the weight reduction? Is it worth the price of all the materials since casting can be quite expensive?

I'm also a bit stumped on how to make the helmet open. The images I've seen show the forehead panel opening upward similar to the action of the Iron Man helmets and the cheek panels sliding up and back towards the ears. I figure I can make the forehead panel open using cabinet hardware from the local hardware store but I'm not sure how to make the cheek panels move since the side of the helmet is curved. I do remember using something in the past where you press down on a panel to lock it and then press again to make it so you can open it (I think it was for some cabinet door but I can't recall) - would that sort of mechanism be able to be applied here?

Anyone have any tips for what the best approach would be? Or if any MGS fans out there want to let me know any additional info about Cyborg Ninja. Actually, if anyone has good references for the opening action of the helmet that would be super helpful - I've found a few but the part showing the opening action is usually relatively small and somewhat blurry).
 
No man, it's fine to post non halo stuff. We do all kinds of stuff. Though I'm not sure how to go about this either. I'm still a total noob. You could PM an admin, cause those guys know EVERYTHING.
 
There should still be a pepakura model ot the helmet floating around here somewhere, you might wanna start with that. Once thats done, sculpt the imperfections out of it, or if you're lucky, just cover them with bondo, then cast it.

As for it opening, put the fore-head part on a rail device like people here have used on iron man helmets, and for the cheeks, I would suggest some sort of runner system. Beyond that vague explanation, I can't really help.

Good luck though!
 
I found the pep file and it looks to be pretty decent. It's already got things in panels but there are a few areas that are not accurate like the back. It should be a really good start. Do I need to cast it? Does the pep+resin+fiberglass+bondo weigh too much? If I have good results and people are interested I wouldn't mind trying my hand at casting copies but I'm just trying to figure out if there's any other reason to be casting it.


Hopefully someone would be able to give me a better description of the rail system. I know that's the way it needs to be done but I've never designed anything like this and was hoping someone would be able to have a diagram of it or something.
 
Status
Not open for further replies.
Back
Top