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  1. 405th European Regiment Member
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    Apr 1, 2015, 6:28 AM - Halo: Online ASSET RELEASES #1

    EDIT 09/04/2015: Armour files now available in the File Archive HERE.
    --------------------------------------------------------------------------------

    Hey there, 405th!

    It's been a full year, to the day, since I released the Halo 4 assets to the public. On that anniversary, I'd like to share with you the next generation of assets for the prop-making community to enjoy. This is no April Fools - these assets are 100% real, straight from Halo: Online. I share these models with the community freely, in the hopes that they will be used to further enhance the projects that this community is so talented at creating.

    Currently I'm aware of twenty-seven variants of armour and twenty-two new weaponry variants - this number is very likely to increase as we begin to learn more about the game and what it contains. Unfortunately, asset extraction is a little scrappy at the moment, and we only have sparse information about these new assets, which is making defining and archiving them all the more difficult.

    At present we have available:
    • All twenty-seven armour variants

    Weaponry extraction is in progress, and this post and thread will be updated as more assets are pulled from the game. All assets will be released with corresponding texture maps, to help budding modellers get a head start with these new files and create new content for the community.

    As always: due to legal reasons, I am unable to release information regarding the acquisition of these files. Please don't ask me those questions, here or via PMs - you'll be turned away.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by Chernobyl; Apr 9, 2015 at 4:48 PM. Reason: Added archive.
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  3. Mflanny34's Avatar
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    Apr 1, 2015, 6:40 AM - Re: Halo: Online ASSET RELEASES #2

    If there is a desire, I can redo the models in HD like my Halo 5 stuff for 3d print.
  4. 405th European Regiment Member
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    Apr 1, 2015, 6:42 AM - Re: Halo: Online ASSET RELEASES #3

    Originally Posted by Mflanny34 View Post
    If there is a desire, I can redo the models in HD like my Halo 5 stuff for 3d print.
    Do what you like with the models. I just put them out there, it's up to you what you do with them.
  5. New Recruit
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    Apr 1, 2015, 12:47 PM - Re: Halo: Online ASSET RELEASES #4

    Where will you be releasing them?
  6. 405th European Regiment Member
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    Apr 1, 2015, 2:38 PM - Re: Halo: Online ASSET RELEASES #5

    Originally Posted by Lightning13 View Post
    Where will you be releasing them?
    When they're ready, and not a moment sooner. As I've stressed previously: I want to ensure that these models are absolutely fit-for-purpose, which means my having to ensure they're all cleanly extracted.
  7. 405th Regiment Executive Officer 405th Pacific Regiment Member Spacemeat's Avatar
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    Apr 1, 2015, 2:44 PM - Re: Halo: Online ASSET RELEASES #6

    Great work Chernobyl! Thanks for all the hard work and I can't wait to see what's in there. Out of curiosity, how many new weapons and armor sets do you see in there? Or is it all just lower poly versions of Halo 4 assets?
  8. 405th Southern Regiment Member foxleader's Avatar
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    Apr 1, 2015, 2:59 PM - Re: Halo: Online ASSET RELEASES #7

    so any idea when we might see the moded ar's?
  9. 405th European Regiment Member
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    Apr 1, 2015, 3:11 PM - Re: Halo: Online ASSET RELEASES #8

    Originally Posted by foxleader View Post
    so any idea when we might see the moded ar's?
    READ

    Originally Posted by chernobyl View Post
    when they're ready, and not a moment sooner. As i've stressed previously: I want to ensure that these models are absolutely fit-for-purpose, which means my having to ensure they're all cleanly extracted.
    PLEASE

    Originally Posted by Spacemeat View Post
    Great work Chernobyl! Thanks for all the hard work and I can't wait to see what's in there. Out of curiosity, how many new weapons and armor sets do you see in there? Or is it all just lower poly versions of Halo 4 assets?
    A lot. I've listed every UNSC weapon variant that I'm currently aware of, and there are roughly 20 armour sets following that to be pulled. Some armour variants are Halo 4 (Orbital/Air Assault) and some are brand new.
  10. 405th Southern Regiment Member foxleader's Avatar
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    Apr 1, 2015, 5:25 PM - Re: Halo: Online ASSET RELEASES #9

    Originally Posted by Chernobyl View Post
    READ



    PLEASE



    A lot. I've listed every UNSC weapon variant that I'm currently aware of, and there are roughly 20 armour sets following that to be pulled. Some armour variants are Halo 4 (Orbital/Air Assault) and some are brand new.
    I understand this and the reason why I asked is if these moded weapons are cannon (which I hope they won't be.) well they look anything like the art book weapons, because those where moded weapons and look the part the pistol doesn't even look like a pistol with the pwr mod... which doesn't even look like real gun.
  11. 405th European Regiment Member
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    Apr 1, 2015, 5:38 PM - Re: Halo: Online ASSET RELEASES #10

    Originally Posted by foxleader View Post
    I understand this and the reason why I asked is if these moded weapons are cannon (which I hope they won't be.) well they look anything like the art book weapons, because those where moded weapons and look the part the pistol doesn't even look like a pistol with the pwr mod... which doesn't even look like real gun.
    You still need to do some reading, buddy:

    Originally Posted by Chernobyl View Post
    Before I begin, I'm going to lay down a few ground rules regarding these assets. MOST of you will be fairly responsible about these things, but a few of you (and you know who you are) are going to be jumping up and down at me asking questions - so let's head some things off now instead of having to fuss around later.
    • Please keep the discussion about Halo: Online itself to a minimum. This is to be a drama-free zone, if you have thoughts about the game, take them to the relevant thread.
    • This is a work-in-progress venture. I do not have all of the assets at this time, and will be releasing them as I go. Please keep 'can I haz' requests to a minimum, lest ye suffer the wrath of my boot.
    See the parts in bold. I'm not interested in discussion about how they look, or whether they're canon. I'm interested in getting the files out to the community. I apologise for snapping at you, but I'm really getting tired of you, in particular, just forging on ahead without reading the thread fully first. So, please save me the headache next time, read the thread before making a statement.

    If you want to discuss the game, please make a Halo: Online thread in the General Discussion forum. This thread regards modelling, and asset releases - not whether or not you like the releases that are being put out.
  12. 405th European Regiment Member CasualCosplayer's Avatar
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    Apr 1, 2015, 6:20 PM - Re: Halo: Online ASSET RELEASES #11

    These are some pretty awesome weapon designs! I canīt wait to see the rest!


    Pat-
  13. 405th European Regiment Member
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    Apr 2, 2015, 7:03 AM - Re: Halo: Online ASSET RELEASES #12

    Thanks CasualCosplayer. I plan to release all assets in full packs (Assault Rifles, SMGs, DMRs, Battle Rifles) which is why I haven't gotten much progress on this end for you guys to look at.

    I do, however, have something you can all enjoy. Here's a sneaky peek at the BR85HB/RNG (RANGE) variant. RobTC will probably go nuts for it:
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  14. 405th Southern Regiment Member RobTC's Avatar
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    Apr 2, 2015, 7:12 AM - Re: Halo: Online ASSET RELEASES #13

    IT'S SO DELICIOUS
  15. 405th European Regiment Member
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    Apr 2, 2015, 7:14 AM - Re: Halo: Online ASSET RELEASES #14

    Originally Posted by RobTC View Post
    IT'S SO DELICIOUS
    And yours for the low, low cost of one (one) firstborn child. Failing that, your unwavering praise and adoration will suffice.
  16. 405th European Regiment Member Bonepunk's Avatar
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    Apr 2, 2015, 7:19 AM - Re: Halo: Online ASSET RELEASES #15

    Looks god so far can't wait to get my hands on the files
  17. 405th Southern Regiment Member RobTC's Avatar
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    Apr 2, 2015, 7:32 AM - Re: Halo: Online ASSET RELEASES #16

    Originally Posted by Chernobyl View Post
    And yours for the low, low cost of one (one) firstborn child. Failing that, your unwavering praise and adoration will suffice.
    A bargain!
  18. 405th European Regiment Member
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    Apr 2, 2015, 8:21 AM - Re: Halo: Online ASSET RELEASES #17

    Originally Posted by RobTC View Post
    A bargain!
    You know it!

    Quick update before work, for those of you at home following:

    - BR85HB Pack complete
    - DMR Pack 95% Complete
    - MA5D Pack Complete
    - M7 Pack 0%
    - M6H Pack.... something. Might need to re-pull the models.

    After that I'll get the textures all sorted out - please bear in mind that these are not extremely high-quality models. It is highly recommended that you do not use these for Pepakura purposes, and instead import them into your preferred modelling program to either clean up or re-model. I will be providing full textures (normals and diffuse maps) for those who need them.
  19. 405th European Regiment Member
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    Apr 2, 2015, 6:15 PM - Re: Halo: Online ASSET RELEASES #18

    RIGHT. Pre-bedtime update for you all:

    Just spent the past four hours pulling files, and getting them all settled into some semblance of order and quality. They're all currently packaged up in their own folders, waiting on textures - which I shall be pulling tomorrow when I have time. Full ETA for the files will be Monday 6th, barring any unfortunate mishaps with scheduling. I'd have the files along sooner, but as I've said, before and again: I want to ensure that these files are a quality release and not just pushed out haphazardly to fulfil the immediate whims of the community.

    If things go smoothly I will have the files up sooner. If not, then Monday still applies.
  20. 405th Southern Regiment Member RobTC's Avatar
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    Apr 3, 2015, 6:52 AM - Re: Halo: Online ASSET RELEASES #19

    Just looked at the M6 files after you mentioned them. Are they actually that messed-up in-game, or did something happen to them?
  21. 405th European Regiment Member
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    Apr 3, 2015, 7:12 AM - Re: Halo: Online ASSET RELEASES #20

    Originally Posted by RobTC View Post
    Just looked at the M6 files after you mentioned them. Are they actually that messed-up in-game, or did something happen to them?
    Define 'messed up'. I've had to rip these manually and that's no real indicator of final quality.
  22. 405th Southern Regiment Member RobTC's Avatar
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    Apr 3, 2015, 7:15 AM - Re: Halo: Online ASSET RELEASES #21

    Almost all the seams are open. Not just non-manifold (which is expected), but actual gaps. There could be other issues, but I didn't look any further.

    I was just assuming that's what you meant when you said you needed to redo that model.
  23. 405th European Regiment Member
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    Apr 3, 2015, 7:31 AM - Re: Halo: Online ASSET RELEASES #22

    Originally Posted by RobTC View Post
    Almost all the seams are open. Not just non-manifold (which is expected), but actual gaps. There could be other issues, but I didn't look any further.

    I was just assuming that's what you meant when you said you needed to redo that model.
    Yeah, the problem is that I don't know if the model issues are due to the extraction process, or whether the models are actually like that. Either way, I've made a mention that major cleanup is required for this initial release - once I get access to the raw models as opposed to using a third-party ripper, I'll know more. It's very likely the models will be higher quality extracted properly as opposed to scene-ripped and adjusted.

    We'll know more as time goes on. For now, I'm doing the best I can with this release, and people are welcome to use these assets as a means to re-model them in a higher definition.
  24. 405th Southern Regiment Member RobTC's Avatar
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    Apr 3, 2015, 7:38 AM - Re: Halo: Online ASSET RELEASES #23

    Fair. Seems odd that it'd randomly adjust coordinate lines in the file, especially when the AR files were fine. But, I dunno. Not that it makes any difference to my process, I was just idly wondering.

    I think it's pretty amazing just to have access to anything at all so early on, really.
  25. 405th European Regiment Member
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    Apr 3, 2015, 7:57 AM - Re: Halo: Online ASSET RELEASES #24

    Originally Posted by RobTC View Post
    Fair. Seems odd that it'd randomly adjust coordinate lines in the file, especially when the AR files were fine. But, I dunno. Not that it makes any difference to my process, I was just idly wondering.
    I don't recall putting out the Assault Rifle files. But either way: the models extract slightly stretched along the Y axis, and I'm having to use the Halo 4 base files as a reference to ensure the output is scaled and proportioned properly. This is disregarding the fact that there are splits and open edges, and rotational distortion - I've done my best to ensure that the files are set up properly, but again, these rips aren't of the best quality.

    Once I get access to a raw model pull straight from the game files, I'll be able to compare. As I've said in another thread, some models aren't directly accessible yet, so we won't know for certain until the full beta comes through.
  26. New Recruit SpartaLazor's Avatar
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    Apr 3, 2015, 3:24 PM - Re: Halo: Online ASSET RELEASES #25

    I'm really looking forward to using these. Thanks for providing us with the models.

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