VS.
Halo: Reach DMR looks WAY better. Though I'm diggin the T slot muzzle brake on the Halo 4 version
I like the improved T-slot flash hider, and the large trigger guard, but other than that the normal DMR is alot sexier.
That and COD sucks. Dont let Halo turn into another call of duty, because they make two more of that crappy game every year, and hordes of idiots that dont know anything about guns at all now think they know everything, despite thinking that an Aks-74u is a sawed off Ak-47.
Thats my two cents. Keep the change.
Why is there even a new variant of DMR? The DMR was an aging system that was only kept by the UNSC Army, the rest of the services had already exchanged theirs for new BRs. I shouldn't be complaining because I love the DMR far more than the BR but I hope 343 are aware of the canon reason DMRs were available in Halo: Reach.
Why is there even a new variant of DMR? The DMR was an aging system that was only kept by the UNSC Army, the rest of the services had already exchanged theirs for new BRs. I shouldn't be complaining because I love the DMR far more than the BR but I hope 343 are aware of the canon reason DMRs were available in Halo: Reach.
We only have three options for this new rifle so far. 1. Laser 2.Plasma 3.MAC
I'm leaning towards laser myself. I know they said its not a spartan laser but that means its not a "Spartan laser". the grenade launcher could be a very broad description considering we know of one from Reach and a potential from Halo 4 videos, while spartan laser means one singular weapon. This could still be some semi-auto laser rifle.
MAC i really doubt though. That barrel is not fitting for a magnetic projectile weapon. It would fire sideways out of that thing as soon as it could unless you start making unnecessary magnetic fields for this pointless design flaw. But then again it could be artistic design?
Plasma is promising too. It seems to mirror the open look of plasma rifle and we see what might be vents on the top rear of the barrel. But again that's a long barrel for a weapon with no scope and just an ammo counter. why wouldn't the covenant do it for their rifles if it would have helped?
I'll just leave this here.
*Forerunner vision renamed Promethean Vision, seems like Promethean's will be in Halo 4.
Quote:
Took from NeoGAF
The Halo 4 DMR does not feature bloom. However, the reticule expands upon firing and resets fully in lockstep with the fixed firing rate, the same way the Reach sniper rifle 'bloom' works. In that sense it's not so much bloom as a visual signal for when the next shot can be fired.
That might explain why people felt bloom was in, but didn't notice it affecting their play.
*Melee felt like Reach. Nothing really different there. New assassination animations were pretty cool though. I also think I saw something to disable assassination animations if you didn't want to do them accidentally.
In the end, the game looks and sounds amazing. At its core, it's the Halo everyone knows and loves. Movement felt great and I had a really great time playing it for the short amount of time I had. Hopefully 343 will invite us to a longer test session with more features available where we can provide feedback.
http://www.littleenglishhaloblog.com/2012/04/people-playing-halo-4.html-Are sprint and AA's on separate buttons?
Yes. Sprint is ALWAYS available, AA is on the same button as on Reach (Right bumper, for me).
Quote:
-Were there any new weapons? (missile pistol, Assault Carbine)
I saw no new weapons in multi. Frank showed off a short campaign demo (10 minutes of an early level in the game), and there was some sort of energy-based covenant rifle that looks pretty cool. (Didn't get to see it in very much action; it came pretty late in the demo, and depending on who was running through, there often wasn't much left alive by the time it showed up.)
Quote:
-Was Jetpack useable? If so, how does it operate?
-What about other AA's?
I didn't experiment with any of the loadouts that used anything but Promethean Vision - sorry. (Both of the first two loadouts had that as the AA)
Quote:
-How do weapon spawns work? Are there a lot less weapons in play now with the ordinance system?
There were almost no weapons on the map at all in the games we played. (I'd say there were none, but I seem to remember a needler or two lying around - I guess maybe a deady guy could have dropped it, not sure.)
Ordinance drops are pretty cool. When you earn one (I don't know what I did to earn them), you get a little thingy in your UI that pops up - three choices, mapped to three buttons on your D-Pad. Pick your drop, and it'll appear in the default location for that power weapon soon after. That is: Let's say we're talking about Powerhouse. When the game starts, there are no Rockets in the outlet under the station... but as soon as someone earns a drop, and picks Rockets, they'll pop in there. Everyone gets notified that they're about to drop - but the dropper obviously knows a little sooner. So you can either get there first, and snag 'em... or get there and set up a trap.
WHAT THE HELL AM I DOING STILL TYPING? I'M SUPPOSED TO BE PACKING!
/////////////////////////////////////////////////
Later on, he clarifies
Okay, last post of the day. Really.
Clarification: I have NO CLUE what generated the Ordnance popup in my HUD. I ASSUMED it was something I 'earned' (through kills/points/something else)... but I did NOT clarify this with anyone at 343. For all I know, it could be totally random, and assigned to a random player each time it comes up (no earning involved). I simply don't know.
Don't freak out until someone's TOLD you that it's exactly how you don't want it.
Demoncarnataur - I didn't see any jackals at all. Only campaign enemies in the demo were Grunts and Elites.
Also: the fact that the loadout last night included a Plasma Pistol as secondary weapon means NOTHING for Halo 4's matchmaking - it was set up at the show by the guys configuring the Xboxes. DO NOT PANIC THAT BTB WILL HAVE ANTI-VEHICLE WEAPONS ON SPAWN - you're drawing huge conclusions from very, very spotty (and non-relevant) data.
quick last-minute quote:
Originally Posted by Recarpo:
There are power weapons that will be there at the beginning of the match. For example, for a map like the pit 2 snipers and rockets would be there at the start of the match and after that they would only be dropped by ordinance.
This is not how it worked last night. There were no power weapons at the start of the matches - they only came in on ordnance drops. (Again - these were CUSTOM games, set up by 343 staff. This tells you NOTHING about Matchmaking - but I wanted to clarify that what I played was NOT what you just described.)
Gotta go. Love you all. Kisses.
It's cosmetic like the sniper rifle bloom. It lets you know when you can fire again>343 kept bloom.
Bungie was right.
Is this a Mark V?
Apparently this is the Chief suit from the live series
Is this a Mark V?
Apparently this is the Chief suit from the live series