Old time pep guy, I'm VERY impressed with how clean/professional your pepakura work is, and it's awesome how you've been taking so many progression pics (I'm one of those guys who almost loves seeing progression pics more than finished pics lol) although that, I can't wait to see how this looks finished, good luck!
Thank you so much ^_^ It's always wonderful to get compliments like this, and it really gives me all the more confidence to keep working on it, and to make it the best I can. I absolutely love seeing progress pics as well, and will continue to try and take as many as I can throughout the rest of the build.
Still working on putting together the newly sized shoulder piece (hopefully the right size this time), but in the meantime, I figured I'd just post an idea I had here. I'm sure I'm not the first person to think of this, but I couldn't find anyone else talking about. One of the things I've always wanted to do is make my armor as cool and functional as possible. I of course now realize much more what is actually feasible and possible to accomplish in terms of functionality than when I used to daydream about having a totally immersive HUD back when I first played Republic Commandos, but I still strive to add whatever cool features I can to my armor. And now, I think I may be one step closer to my old daydreams. Obviously, this idea will depend on things such as price and size of the final product, but I think this new product could be an incredible addition to armor if implemented properly.
Microsoft Hololens.
Again, it will of course depend upon several factors, including price, size, and if it actually works as well as it seems to. But if it turns out to feasible, I'm going to try and implement one into my helmet. And it would finally provide what I've been dreaming of, a functional HUD, and so much more beyond that. There's obviously also several things I'd need to figure out to make it work without sacrificing the look of the helmet, such as how if I'll be able to have a tinted visor, or if I'd have to have an entirely translucent one, but those things will require the final Hololens product to figure out. In the meantime, it is something I'll be considering and toying with, and I'll of course update here about it when and if the time comes that I can start working on that feature.
Anyway, now that I've gotten that all out, it's back to work on the armor! Now that I finally have some warm weather, I'm hoping to start resining and fiberglassing my helmet and torso pieces, and my next post should hopefully include some progress pics of at least the shoulder piece, if not the forearm piece as well.