Satchmo III
Well-Known Member
Greetings all. Although this isn't a Halo-related build I thought there might be some interest by way of these forums for this project.
INTRODUCTION
I've been a fan of the Metal Gear Solid series since the original came out for the PlayStation. I'm looking forward to the upcoming MGS5 and have recently replayed through most of the series thanks to the Legacy Collection (which ports and/or updates most of the entries for play on the PS3). In the first and second games the cyborg ninja are mysterious and skilled. They're definitely one of the coolest parts of these games and, I think, hold a special place in the hearts and minds of most MGS fans.
This thread will follow the build-out of two cyborg ninja helmets from the series. One being the helmet worn by Olga Gurlukovich (semi-spoiler) in Metal Gear Solid 2: Sons of Liberty and the other being the Metal Gear Rising: Revengeance iteration of the helmet worn by Gray Fox in Metal Gear Solid. For simplicity sake I will refer to the helmets as shown below.
(Cyborg ninja from Metal Gear Solid 2: Sons of Liberty) = (Olga).
(Cyborg ninja from Metal Gear Rising: Revengeance) = (GF).
The work for this build will generally follow the stages below. Once the helmets are completed I may craft one of the associated suits or a mixture of each (they're relatively similar) and a high-frequency blade.
1. Model development.
2. Paper assembly of PDO models.
3. Hardening of paper with resin/rondo.
4. Shaping and detailing.
5. Painting and finishing.
6. Molding and casting.
I'd like to thank Diegator who has a great Gray Fox build log at the RPF and Darkside501st, also of the RPF, for providing the basis of the GF model. And thank you, reader, for your interest. Please post if you have any questions or comments along the way, unless asked for I won't go into great detail on specific processes in this thread.
At the time of this first post I've already completed the first few stages of the build. Details concerning these stages are contained in the following posts.
INTRODUCTION
I've been a fan of the Metal Gear Solid series since the original came out for the PlayStation. I'm looking forward to the upcoming MGS5 and have recently replayed through most of the series thanks to the Legacy Collection (which ports and/or updates most of the entries for play on the PS3). In the first and second games the cyborg ninja are mysterious and skilled. They're definitely one of the coolest parts of these games and, I think, hold a special place in the hearts and minds of most MGS fans.
This thread will follow the build-out of two cyborg ninja helmets from the series. One being the helmet worn by Olga Gurlukovich (semi-spoiler) in Metal Gear Solid 2: Sons of Liberty and the other being the Metal Gear Rising: Revengeance iteration of the helmet worn by Gray Fox in Metal Gear Solid. For simplicity sake I will refer to the helmets as shown below.
(Cyborg ninja from Metal Gear Solid 2: Sons of Liberty) = (Olga).
(Cyborg ninja from Metal Gear Rising: Revengeance) = (GF).
The work for this build will generally follow the stages below. Once the helmets are completed I may craft one of the associated suits or a mixture of each (they're relatively similar) and a high-frequency blade.
1. Model development.
2. Paper assembly of PDO models.
3. Hardening of paper with resin/rondo.
4. Shaping and detailing.
5. Painting and finishing.
6. Molding and casting.
I'd like to thank Diegator who has a great Gray Fox build log at the RPF and Darkside501st, also of the RPF, for providing the basis of the GF model. And thank you, reader, for your interest. Please post if you have any questions or comments along the way, unless asked for I won't go into great detail on specific processes in this thread.
At the time of this first post I've already completed the first few stages of the build. Details concerning these stages are contained in the following posts.