For a list of models I have already made and released, please refer to my other thread "Master Builder's Model Releasing Thread".
First off I would like to say hi to everyone here! I am rather new to joining this forum, and I think it's time I start doing my part to help out around here, so lets get started.
My main goal here is to provide the best pep files around. The best both in detail, and work friendliness.
I know theres a lot of great pep files out there already, but to be honest, theres a lot of terrible ones as well, and this is what I'm looking to change.
If you want to take a look at some of my work, just go through my album entitled "Game Ready Models". Please keep in mind that Pretty much everything of quality that I have modeled has been for game engines. But I have done a few pep models as well.
Here is a list of some of my skills:
-Hard-surface modeling.
-Some organic modeling
-Some sculpting.
-Texturing.
-Working with/making shaders in multiple programs/engines
-Animation.
-UVW Unwrapping.
-Baking. (normals, AO, etc)
-and more...
Heres a list of the programs I use.
-3Ds max.
-Photoshop.
-Polycoat.
-Xnormals.
-pepakura designer.
-Mudbox
-And many more...
Now these are the guidelines I would like to work with:
Sorry for any grammar mistakes. I will most likely edit this to improve it in the time to come.
-Matthew
First off I would like to say hi to everyone here! I am rather new to joining this forum, and I think it's time I start doing my part to help out around here, so lets get started.
My main goal here is to provide the best pep files around. The best both in detail, and work friendliness.
I know theres a lot of great pep files out there already, but to be honest, theres a lot of terrible ones as well, and this is what I'm looking to change.
If you want to take a look at some of my work, just go through my album entitled "Game Ready Models". Please keep in mind that Pretty much everything of quality that I have modeled has been for game engines. But I have done a few pep models as well.
Here is a list of some of my skills:
-Hard-surface modeling.
-Some organic modeling
-Some sculpting.
-Texturing.
-Working with/making shaders in multiple programs/engines
-Animation.
-UVW Unwrapping.
-Baking. (normals, AO, etc)
-and more...
Heres a list of the programs I use.
-3Ds max.
-Photoshop.
-Polycoat.
-Xnormals.
-pepakura designer.
-Mudbox
-And many more...
Now these are the guidelines I would like to work with:
- Two or more request for the same model need to be made before I accept the request. Unless you show great passion for your project and are sure you can/will finish and it will be of quality.
- I will only take on requests for builds that are well planned and thought out.
- I will most likely inquire about you build, so I can get a good idea of what exactly I'm working on. You may post a link your creation thread (if you have one) here or send it to me via a message.
- You must help to provide the reference if it's of something you contain. E.g action figure.
- I will be more happy to clean up in-game models and add detail to make them pepable. It's a lot easier than starting from scratch because the scale is perfect and you usually have texture to use a reference.
- I am skilled in high-poly modeling, so I can make models for 3D printers. But I don't have any experience running one.
- You may send me a message or post here with your request.
Sorry for any grammar mistakes. I will most likely edit this to improve it in the time to come.
-Matthew