I searched the forums and the internet several years ago trying to find a decent model of the fuel rod gun, and found 2 models, one of which had no download link and the other was surrounded in controversy as it had been stolen from another user. Either way, neither were completely game accurate and there no longer seem to be any easily accessible downloads for them.
Which brings me on to the topic of this post; I found a pre-extracted directory of all Halo 3's in game files, and managed to import the Halo 3 object into Pepakura Designer:
The main difference is the curvature of the actual model is far more even, and the upper "arches" have a great deal more thickness to them. Interestingly, the design is actually asymmetric.
For reference, here are images of the other 2 models. One has indented details that are absent on the actual model, presumably because they were actually bump mapped rather than actually being part of the wire frame.
Several questions I'd like to ask the community are:
1. Is there still a demand for this file (I remember it was actually my favourite Halo 3 weapon), since unfolding it will be a timely process?
2. Are there any rules in place against using the actual in game models, provided we don't take credit for them?
3. Will there be any problems with the unfold/build process in its current state (I remember reading up on how pep favours quads over triangles, but it already seems to be that most of the polygons were converted to quads during the import process)
4. What was the original gun's length? The new FRG is 1302mm, but I assume the Halo 3 variant was slightly different.
Which brings me on to the topic of this post; I found a pre-extracted directory of all Halo 3's in game files, and managed to import the Halo 3 object into Pepakura Designer:
The main difference is the curvature of the actual model is far more even, and the upper "arches" have a great deal more thickness to them. Interestingly, the design is actually asymmetric.
For reference, here are images of the other 2 models. One has indented details that are absent on the actual model, presumably because they were actually bump mapped rather than actually being part of the wire frame.
Several questions I'd like to ask the community are:
1. Is there still a demand for this file (I remember it was actually my favourite Halo 3 weapon), since unfolding it will be a timely process?
2. Are there any rules in place against using the actual in game models, provided we don't take credit for them?
3. Will there be any problems with the unfold/build process in its current state (I remember reading up on how pep favours quads over triangles, but it already seems to be that most of the polygons were converted to quads during the import process)
4. What was the original gun's length? The new FRG is 1302mm, but I assume the Halo 3 variant was slightly different.