I'm working on the "soft" parts of the undersuit that makes up the exo-skelleton and muscle enhancing part of the undersuit. By that I mean all those lines that make it look like a space-suit. I took the texture-file and started to vectorize the separate parts.
My plan is: plot out the parts...
Good to see somebody working on this. The unfold looks good to me. I'll try this one out next week.
Meanwhile I am experimenting with making 3d printable brush-in molds for rubberlike material. I also experimented with textile embossing. I am quite pleased with the outcome.
It is quite easy. I...
A Sith? Maybe... I've always considered myself as some kind of Grey Jedi... you know... somewhere in between :P
The difference is the proportions of the parts. Due to his/her augmentation and genetic engineering Spartans have a superhuman body structure.... blabla... you get the point. Check...
Guys, since the pep-version may take a while longer... i released the files in the first post. It's a link to my dropbox. Feel free to convert them to Pepakura if you like. Share your prints, ask your questions, go ahead and do the Community-thing :P
Okay, I removed the wall thickness. Now I've got to reduce the polycount without loosing too much detail. Who is able to /can help with that? I use Blender and it doesn't handle this task very well.
The problem is, that they are already prepped for printing and have a wall thickness and a pretty high polycount. So I have got to lower the polycount and remove the wall thickness.
As promised... a better look at the undersuit pieces. Keep in mind that they are low poly at the moment and just shaded smoothly. I'll need to subdivide them to make them print ready. This way they could be used to make pepakura templates.
Upper back center piece:
Calf piece:
Crotch area...