To be fair, some of the villains are "To be decided". It's likely that they don't have permission to reveal them yet until 343 releases more info on the game or they're waiting for the go ahead by 343.
But look at those 12" figures! I thouht they were that trashy 5 points of articulation but...
You were definitely scammed and those pics are probably stolen. The workshop that took those photos and sells the 3D printed set want upwards of $1K.
Even the reviews lool awfully sus from pics of the disguise master chief costume and the aforementioned buyfullbodyarmor website
Addressed the issue. You have too many triangles in your poly. Blender absolutely hates triangles. It prefers quads. even then, the vertices were too clustered, causing issues in the smoothing processes.
I've edited the helmet a little bit since I last made the model public. The helmet looks a little meaner now.
Some notable changes
Faces were able to be made flush with other spaced out faces using Looptool-flatten
Under-cap area was edited to add the ridge seen on the textured game model...
I don't think he has modelled the boots yet.
But in the clip seen in the video game awards, the soles definitely look based on the halo 4/5 iteration with the two protrusions on the side. It still has the package/FUD aspect to it though.
Yeah that's a bit of an issue when painting clear coat over a base that's typically flexible (plastic)
His chroming process is quite magical (and expensive). Many cheap manufacturers of hydro-chroming products have issues with the chrome yellowing overtime, evidently, Justin has mentioned that...
Just a note, there's also the bevel smoothing route IMO looks a little neater than creases sometimes, and is a little easier on the curves.
It uses the bevel modifier set on weight and making the edges you want sharp to 1
the subdivision surface modifier should be active.