Hello 405th,
I'm a little unsure of how I'm going to scale the chest piece from moesizzlac's Noble 3 models. I'm worried about it riding up on my shoulders, and I don't want it to look unnaturally big on me, or have this giant gap between my torso and the piece itself.
Are there any suggestions...
Hey everyone! I'm a new member, and fairly new to costume and prop making as well. I understand there are probably a bunch of threads already informing others on what to do, or how they can improve their craft, but I am asking for some personal advice. I started this project late last year...
Here is a wip of the Chest and Shoulders of my ODST
my original plan was to apply a vinyl sticker to the chest piece but the adhesive didn't seem to want to stick. So what I did was used the sticker as a stencil to create the UNSC Reach crest using black sharpie and a white paint pen.
Just had a thought about how to make an easier to get out of cosplay Halo chest piece, so from my understanding people build cosplay to the standard of close to realism surely this leads to the issue of well how do you get out of the dang thing once it’s on.
what if instead of trying to squeeze...
I made a part for the collar/breacher Reach chest piece attachment in Solidworks then saved it as a STL and imported it into Meshmixer to make sure the part was manifold and to fix any errors. But when I tried to repair the errors it messed up the part. Does anyone know how to fix this?
Hello everyone,
I'm currently working on a Zed-Cosplay from League of Legends and got to a point where I could use some advice from the more experienced.
I took the oldschool path of pepakura -> Epoxyresin -> Fiberglas mats -> car body filler -> sanding -> fine putty -> sanding
and I'm done...