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I have actually done that by accident sometimes. :lol




What about when adding circles and cylinders? My latest model got screwed up when I booleaned cylinders into the model. Also, if you want any kind of smoothness on your circles they make for a lot of little vertices that cries out for attachment...




Edit: After trying the detailing tip three things are becomming clear:




1: It's addicting trying to remove as many vertices as possible while keeping all quads.


2: It's better done continuously from the beginning, not when you have a completed model.


3: rundown REALLY knows his stuff.




Alright, I knew number 3 before hand, but for anyone new to modelling, listen to rundown.


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