I've done a brief search here on scaling and found many great topics on how to scale Pepakura files, however I haven't found anything on how to create scaled models for 3d Software like Maya, 3D Max and Blender. So here's a little something I found and thought it would be really beneficial to the 3D Modelers who are creating the files we love to Pep.
The average human stands '8 Heads' high.
A head is determined to be a 3x4 oval. For example if Height = 1.0" then Width = 0.75"
The Neck is 1/4 head high.
The Center Bend Line of human is 4 heads from the Ground Line.
Shoulder width is (2)4x3 Ovals set left and right of the center vertical line
Hips are (2) 3x4 Ovals set left and right of the center vertical line
Starting from the ground line up:
Oval 1: Feet and lower half of the lower leg
Oval 2: Upper half of lower leg
Oval 3: Lower half of Upper leg
Oval 4: Upper half of upper leg
Note: Ovals 5,6 and 7 rest 1/4 head lower to accommodate the proper placement of the hips and neck.
Oval 5: Hips
Oval 6: Waist
Oval 7: Chest
Note: Shoulders sit roughly 1/10 a head below the Head Oval. This gap between the Head Oval and the Shoulder Ovals is the space for the neck muscles and vertebrate.
Oval 8: Head
I have created a frontal view .PSD file for people to edit and play with then import into Maya, 3D Max and Blender for reference. I've also included a .JPG for those of you who can't open the .PSD file.
Scale Model Reference Files:
Photoshop File:
Scale Model Reference.psd
JPG File: (right click and save as)
Let me know what you think and post other ways you use to determine proper scale for 3D models.
Peace,
Chwbcc
The average human stands '8 Heads' high.
A head is determined to be a 3x4 oval. For example if Height = 1.0" then Width = 0.75"
The Neck is 1/4 head high.
The Center Bend Line of human is 4 heads from the Ground Line.
Shoulder width is (2)4x3 Ovals set left and right of the center vertical line
Hips are (2) 3x4 Ovals set left and right of the center vertical line
Starting from the ground line up:
Oval 1: Feet and lower half of the lower leg
Oval 2: Upper half of lower leg
Oval 3: Lower half of Upper leg
Oval 4: Upper half of upper leg
Note: Ovals 5,6 and 7 rest 1/4 head lower to accommodate the proper placement of the hips and neck.
Oval 5: Hips
Oval 6: Waist
Oval 7: Chest
Note: Shoulders sit roughly 1/10 a head below the Head Oval. This gap between the Head Oval and the Shoulder Ovals is the space for the neck muscles and vertebrate.
Oval 8: Head
I have created a frontal view .PSD file for people to edit and play with then import into Maya, 3D Max and Blender for reference. I've also included a .JPG for those of you who can't open the .PSD file.
Scale Model Reference Files:
Photoshop File:
Scale Model Reference.psd
JPG File: (right click and save as)
Let me know what you think and post other ways you use to determine proper scale for 3D models.
Peace,
Chwbcc