Art Advice needed- MJOLNIR Shading?

Discussion in 'General Halo Discussion' started by Kat, Aug 15, 2017.

  1. Kat

    Kat Jr Member

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    kat_wip_by_solairia_sun-dbk620p.png

    So I started coloring and shading this drawing, but something seems off to me. Any suggestions?
     
  2. kupokitty

    kupokitty Well-Known Member

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    The shading on the visor doesn't match its form. Use various references (including this one) to see how the light hits each part. Reach%20Concept_Kat.jpg
     
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  3. Kat

    Kat Jr Member

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    spartan_b_320_by_ferretbadge-dbkj0ym.png

    Did this now as well XD
     
  4. PaiganBoi

    PaiganBoi Well-Known Member

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    The brush you are using to shade is too soft. Where it goes from light to dark is blended together too much. It doesn't have the feel of something hard and metallic.
     
  5. Kat

    Kat Jr Member

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    Really? Do you think you could find me an example of what you mean?

    At a certain point I think it's a matter of my style
     
  6. PaiganBoi

    PaiganBoi Well-Known Member

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    OK this pic is not of Kat but it kinda shows the point I'm trying to convey. The use of blending here creates depth. Hope this makes more sense. BTW this is not my work.
    poji-chow-pojic-halospartan-01render.jpg
     
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  7. Kat

    Kat Jr Member

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    Yeah, I can see what you mean now. Harsher shades.
     
  8. CommanderPalmer

    CommanderPalmer Well-Known Member

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    Not really. It's about the brush. You're using a basically airbrush, a brush with 0% hardness. Increase the hardness to at least 70% or even 95% and it will give you a much better effect. Or use other brushes. Mixing brushes is always great, but an airbrush is very no-go for mechanical things like that.
     
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  9. Kat

    Kat Jr Member

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    I think I was going for a sort of night time feel, where moonlight would make a softer shade.

    But will give this a try and see how it looks, for sure.
     

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