CYNE 739

Jr Member
INTRO: REFERENCE IMAGES, THREADS AND OVERALL DETAILS

My goal with this thread itself is to be as explicit and thorough as possible, documenting my journey with both photos and cost/time breakdowns. (please note that I am Australian, and will be pricing everything in AUD) (basically suck it up if you're not Aussie)


The plan is to 3D print the armour, with the possibility of foam working the smaller parts as I still have 3 sheets (of differing thickness) from my last plans.

Over the past week I have compiled threads, reference images, links to clothes to buy, and anything else needed for this cosplay journey.

THREADS
Dagger06 's thread will be the main build reference thread, as they've done such a detailed report of their journey and provided pictures along the way.

SpartanSweed 's thread will be the secondary build reference thread, due to his awesome deployment photos, and his 3D printed journey.
Rookie425 's thread is EXTREMELY useful for the separation of components for references. So stoked I uncovered this, might end up taking some of my own reference shots, as I've got years of experience in SFM.

And lastly Lieutenant Jaku 's thread is useful for the in-game reference images, even though the project itself seems to have died off :(
List Of Other Threads;
Slayer241489 's Build
OTSDerpy 's Build
SnakeandNape 's Build (Drop-dead gorgeous helmet)
mardJaderp 's pepakura unfolds (incomplete)
Thugzz Deluxxxe 's Camo Pattern File
REFERENCES
A commissioned 3D model by Abimael Salazar for Sierra 107, for extreme high-res detail and actions poses. While it's not official Halo art, the artist has mentioned that they have tried their hardest to make it "as close to the original as possible."
As far as I know, this is official 343 reference art for the Halo 2 Anniversary ODST, made by Sergey Samuilov. Note the minor differences between these images and Abimael's interpretation.

The remastered Day At The Beach cinematic that was cut from Halo 2; useful for surface reflections, wear, movement and out-of-sight pieces on the suit.
FILES
Titlewaves files on Etsy have been recommended to me by Sweed, and they look like they'll do the job.
Helmet file.
Armour files.

If Titlewaves files are too expensive for an entry-level build, there is a free helmet file in the armory.

MISC ITEMS
Other items include straps, pouches, and undersuit materials that I will include in their relevant sections when purchased and used.​
I am curious about the hex patterned in-between armour, seen around the thighs, crotch and under the shoulders. I feel that's what's missing from all the builds I've seen, it's necessary for my own build so it can be as accurate as possible.
Possibilities:​
I already own a heatgun, foam shaping ball, contact cement, and other gear that was necessary for foamwork. I will still need to buy the necessary equipment for the 3D printed process however.
I plan to use my NERF MA40 repaint as my prop; even though it's not accurate to what the ODST's use in Halo 2, it will suit the vibe of the cosplay. Perhaps I will make a socom or BR75 later on.
DEADLINE
My deadline for this project is to be finished before April 2025, as I'll head up to the Gold Coast for Supanova and meet some of the 405th! I find it good to have a deadline, it'll really push me to complete this build and not let it sit around. HOWEVER, if I do not complete it by that deadline, I will be pushing it back to the next con I can go to. I do this because I want to strive for perfection, get it done once and get it done right.

Once the build is completed, I will come back to all thread messages and clean up.
 
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PART ONE: REFERENCE IMAGES, ARMOUR SCALING AND PREPARATION

These will be the main reference images I will work off of.

sergey-samuilov-front.jpg
abimael-salazar-front.jpg
Front views. (Ofiicial left, unofficial right)
sergey-samuilov-rear.jpg
abimael-salazar-rear.jpg
Rear views. (Official left, unofficial right)
The main differences to note are;
  • The pouch sizes/placement, particularly noticeable around the belt area.
  • The hip-pouch having different styles/colours.
  • The black latex material on the sleeves. (official has straps, unofficial is a solid patch)
  • The hex pattern on the shoulder drops/waist cape. (Official is more puffy and defined, unofficial is more flat)
  • The weathering patterns on the armour.
  • The darker colours used on the pouches/straps.
 
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PART TWO: UNDERSUIT

This jacket and pants combo seems to have accurate colours and semi-accurate camo pattern, however I will end up custom painting the lightest colour into the pattern to make it 1-to-1 match with in-game (see camo pattern above in THREADS). I will need to find some ribbed latex material to cover the side legs, shoulders and forearms to match the references.
These gloves are perfect; The differentiation of materials are in the right spots, and the hard plating positions match the in-game reference images. Will need to paint the knuckle armour a slight metallic grey to match references, and perhaps fill the holes in the hard circular plating on the fingers.
These boots will suffice for now, if I need more accurate boots for a tier 3 costume down the line, then I shall update.

I have decided to focus on the undersuit while I receive responses/figure out how to proceed with the hard armour, and one of the things I thought would be really neat is adding some UNSC/Helljumper patches to the BDU.
I'll be sure to attach them in appropriate areas; spots that make sense, but would also be covered when wearing the armour (as from the reference images, there is no sign of UNSC or Helljumper patches). This way I'll (hopefully) still be able to retain a Tier 3 accurate suit, while making just the undersuit itself it's own costume, separate of the armour. So if I don't get my hard armour done in time for the con/don't want to risk taking it on the flight with me, I'll still have a soft parts costume I can wear.
 
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PART THREE: VISOR

saved for future use

Even if the whole helmet commission doesn't proceed with Branfuhr, I would try and get the visor from them later, once my helmet is complete.
Their purple tinted visors are the perfect colour for a H2A ODST, and they can hopefully get those visor lines super accurate, as I would struggle as a first-timer.
1731907960325.png
 
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PART FIVE: SHOULDER PIECES

saved for future use

Should be a simple, single 3D-print for each of the shoulder pieces. The public library's printer is super good, no ghosting whatsoever.
 
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PART SEVEN: HELMET

saved for future use

I have reached out to Branfuhr Studios to see if a Helmet commission is possible, as the two 3D printers available to me don't have an ideal bed space for a helmet print. (Both are 250x250x250). If it's too niche for them to do (or too expensive of an investment for me), I'll have to use the printer I have available, making sure all the seam line's I'll get are perfectly aligned.

Branfuhr has responded, it's on their list to make a Halo 2 Anniversary ODST helmet. However it will be at least a year until it would be available.

SO. I am deciding to focus on everything else before the helmet, as I don't mind doing helmet-less appearances.
 
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PART EIGHT: PAINTING, WEATHERING AND DECALS

saved for future use

The decals I will need are "ODST" lettering for the front and back of the chest armour to match the in-game references.

Other than that, I would love to put a 405th logo somewhere on the armour, as long as it wouldn't affect my tier.
1733273461521.png

I'd probably put this on the centre of one of the shoulders, replacing the UNSC logo.
 
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PART NINE: POUCHES & MISCELLANEOUS DETAILS

I will need alot of pouches for this build, below are the ones I have saved that could be used.

I will have to purchase some type of leather material for the bottom of certain pouches as well. (ugh).

I will separate the exact pouches I will need from the HD reference images, and create a list here of how many of each type.
 
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all those are really great reference threads! one of my first builds was a Halo 2 Anniversary ODST and I used those same forums as references. I think H2A is a seriously underrated version of the ODST. It feels so functional and realistic; I felt like I could breathe a lot better in it due to a lack of thigh and forearm armor.
 
all those are really great reference threads! one of my first builds was a Halo 2 Anniversary ODST and I used those same forums as references. I think H2A is a seriously underrated version of the ODST. It feels so functional and realistic; I felt like I could breathe a lot better in it due to a lack of thigh and forearm armor.
Heyo Slayer! I did actually save your build thread when searching, might add a section in "Threads" that don't have a specific role, other than grouping all Halo 2 ODST builds together.

It's my favourite design out of Halo (hence the profile picture I made), it just screams sci-fi while also being grounded. The Halo 3 ODST is iconic, but seems too heavily armoured to be suited to a stealth role imo.
 
Y'know, it's funny. Was scrolling through my Instagram saved folder called "Stuff To Buy", and I just so happen to come across the Titlewave post about this armour, all the way back in February. So it really has been on my mind all year, even if I never committed to it until now.

IMG_2448.jpeg
 
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