Ahh its so nice to see the light of this section =]
Praises for the chapter:
So far from what I have read in the tutorials, they are absolutely excellent! I have gotten through the first and second chapters, I started the 3rd chapter and got about half way through making the helmet. The Chapters in general are extensive and they go over many aspect or situations you may have while making your armor. Even some thoughts that I had swirling in my head after I read a certain paragraph were answered by the next paragraph as if you had know what one would think. What I liked a lot was in the 3rd Chapter when you are making the helmet, not only did you show how to scale the helmet properly but when actually building the helmet, you showed how to make each individual face/polygon of the helmet which I though was very straightforward and extremely easy to follow. Overall the tutorial is Excellent, I will be glad to help in anyway possible which brings us to my next reason for making my post.
I know in the Acceptance PM it said we can help out by giving feedback, but is that it >.<? I hope not =p... otherwise I am going to kik my cat >.> . I figured one thing that I could do that most people wouldn’t be able to do/wouldn’t be able to do very well is make the "Perfect Armor Reference Database" and by that I think a few of you know what I am thinking of doing ;-) . I could include pictures for each and every section of the armor, from any angle possible too! I could do both Bump Map shots and complete shader shots of the armor within 3ds Max. I could pump out large scaled pictures with perfect quality and no signs pixelation ;-) . I am sure there’s more I could do then just that for you guys =p.
Just like my sig has said since I joined, Here to serve... =]
Thanks a bunch and keep up the good work!
-Doom
Praises for the chapter:
So far from what I have read in the tutorials, they are absolutely excellent! I have gotten through the first and second chapters, I started the 3rd chapter and got about half way through making the helmet. The Chapters in general are extensive and they go over many aspect or situations you may have while making your armor. Even some thoughts that I had swirling in my head after I read a certain paragraph were answered by the next paragraph as if you had know what one would think. What I liked a lot was in the 3rd Chapter when you are making the helmet, not only did you show how to scale the helmet properly but when actually building the helmet, you showed how to make each individual face/polygon of the helmet which I though was very straightforward and extremely easy to follow. Overall the tutorial is Excellent, I will be glad to help in anyway possible which brings us to my next reason for making my post.
I know in the Acceptance PM it said we can help out by giving feedback, but is that it >.<? I hope not =p... otherwise I am going to kik my cat >.> . I figured one thing that I could do that most people wouldn’t be able to do/wouldn’t be able to do very well is make the "Perfect Armor Reference Database" and by that I think a few of you know what I am thinking of doing ;-) . I could include pictures for each and every section of the armor, from any angle possible too! I could do both Bump Map shots and complete shader shots of the armor within 3ds Max. I could pump out large scaled pictures with perfect quality and no signs pixelation ;-) . I am sure there’s more I could do then just that for you guys =p.
Just like my sig has said since I joined, Here to serve... =]
Thanks a bunch and keep up the good work!
-Doom