Floating geometry for costuming files

Darq

New Member
I've been playing about with pepakura and working on a few helmets and various armor pieces to get some experience before i finally go all out and do a full build.
Most of the files have the details built into a single mesh, which can make for some interesting cutting and gluing. Is there any reason to not use floating geometry/parts that would glue onto the base mesh/armor?
1I hope I'm explaining this correctly
flat.JPG Float.JPG

First pic is base an send would be with floating geometry.
Sorry about the wonky looking model. It's in the concepting phase
 

MoeSizzlac

Active Member
If that is a face, the only difference I see is the bridge of the nose. If this is just pepakura, I see no real reason why you can't use the floating geometry and glue it on later.
 

PerniciousDuke

RXO & BCO
405th Regiment Officer
Community Staff
If it is pepped and resined all in one piece it is stronger, so that is preferred. Many files have floating pieces, it is not a problem. Anyone who's assembled one should know that they just need to attach it before hardening.
 

Darq

New Member
"If it is pepped and resined all in one piece it is stronger," Hadn't thought of that.
I have seen some with Small floating geometry. but not many.
 
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