Humungotron
Jr Member
gamerguy55 said:I've been having some problems with the paper, it's like I'm sanding too much, the edges start to split, then I have to put more resin on them so they don't come completely apart.
I think I might be wasting Bondo, too. How much should I be using? Every time I put Bondo on it, I end up sanding it off, in hope of getting it smoother... then I add more, and do it all again. Is there something that I'm doing wrong, or is it supposed to be like this? I've been using a dremal and one of these to sand with.
You're gonna keep coming across that. The problem isn'tyou, its the pep file. Not to say the files bad, but unless you want to glue together 30 million pieces, you're gonna run across peaks and whatnot that don't flow with the rest of the helmet. Assuming you've fiberglassed the inside, you shouldn't have to worry about putting resin back in and over the paper. The paper, really, is like a low quality mold. as long as you dig it out a little, hit the bare spot with some 36 or 50 grit to give the bondo something to stick to, you can smooth right over it.
As for how much bondo to put on/take off, its dependent on whether or not the shape is right. I can go through 2 gallons of bondo in a few days, but most of it ends up as dust on the ground. The smoother you can put it on (i.e.-the closer you are to the final shape) the less sanding you have to do. However, even then, there's no guarantee you're not gonna end up taking half of it off anyway. Its all about experience, really. The more you work with it, the better off you are. But as long as the rough shape is close to what you're looking for, you're on the right path. Its not a matter of wasting bondo, since its pretty cheap. Hell, if you have to go through 5 gallons of bondo to get a perfect helmet, was it a waste?
as for te cut, I'd go with the one on the right. The seams better hidden by the details of the armor. Feel free to ignore my suggestions, however, as I haven't even printed out the torso peps.
One project at a time.
Edit: the mouse... Some people love em, some people hate em. Personally, I fall into the latter category. THey have their uses, sure, but I find I end up making too many flat spots in whatever work i'm doing. Same goes with DA's, straight air sanders, etc etc. I'm using 36 and 80 grit on my helmet right now, and all I'm using is a small scrap of wood and a thick rubber chunk as blocks (wood for flats, rubber for curves). I won't touch an air tool, aside from detail/repair work, until its primed at least once, if not twice.
If you're having good results with it, then keep at it. If it doesn't seem to be helping, swap over to a rougher grit of paper.
And every once in a while, close your eyes and run your hand over what you're sanding. You can feel all the little lumps and bumps, without your eyes distracting you by seeing all the differing colors of bondo. You'd be surprised what you miss.
Last edited by a moderator: