BloodyShadow13
Member
Encryption Code: Red
Public Key: NO FILE: SEE CLASIFICATION
From: CODENAME:BloodyShadow13
To: All UNSC Ships
Subject: OPERATION MJOLNIR
Classification:EYES ONLY TOP SECRET (SECTION III X-RAY DIRECTIVE)
/file extraction-reconstitution complete/
/start file/
last night i came up with an excellent idea (in my mind).
what if we took the halo 2 mc model and put in all of the indents?
what i am going to do is post images of the helmet. what i want you guys to do is point out indents in the helmet and how many vertecies you think i would need to add to get the detail in. note each triangular shape requires a set of 3 verticies or points to place. you can only place triangles and there is no upper limit on faces(triangles)
let me repeat something out of that: what i want you guys to do is point out indents.
indent: sunken potion of a model.
tell me if i missed anything
/end file/
/scramble-destruction process enabled/
Public Key: NO FILE: SEE CLASIFICATION
From: CODENAME:BloodyShadow13
To: All UNSC Ships
Subject: OPERATION MJOLNIR
Classification:EYES ONLY TOP SECRET (SECTION III X-RAY DIRECTIVE)
/file extraction-reconstitution complete/
/start file/
last night i came up with an excellent idea (in my mind).
what if we took the halo 2 mc model and put in all of the indents?
what i am going to do is post images of the helmet. what i want you guys to do is point out indents in the helmet and how many vertecies you think i would need to add to get the detail in. note each triangular shape requires a set of 3 verticies or points to place. you can only place triangles and there is no upper limit on faces(triangles)
let me repeat something out of that: what i want you guys to do is point out indents.
indent: sunken potion of a model.
tell me if i missed anything
/end file/
/scramble-destruction process enabled/