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Halo Infinite MJOLNIR Mark VII

Halo Infinite MJOLNIR Mark VII 1.1

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PlanetAlexander

Well-Known Member
I find that when using Armorsmith, the bracers are very hard to angle. They do not follow the arms, and are very hard to place right. Is this just me being a noob?
Are you making sure to scale and rotate the forearms? You may also need to scale it non-uniformly. There's also the option to create a "clipping plane", which will allow you to see a cross section of a model and see how the avatar fits inside.
 

Clegood

New Member
Are you making sure to scale and rotate the forearms? You may also need to scale it non-uniformly. There's also the option to create a "clipping plane", which will allow you to see a cross section of a model and see how the avatar fits inside.
I have been doing that. What i mean is, when attatching other parts, like the thighguard, it follows the shape of the leg.
But when i attatch the forearm, this is what happens.

Udklip.JPG


You can see it is hard to rotate, as it does not follow the arm at all. The XYZ-axis are not following the arm, unlike almost everything else.
Udklip2.JPG
 

PlanetAlexander

Well-Known Member
I have been doing that. What i mean is, when attatching other parts, like the thighguard, it follows the shape of the leg.
But when i attatch the forearm, this is what happens.

View attachment 312012

You can see it is hard to rotate, as it does not follow the arm at all. The XYZ-axis are not following the arm, unlike almost everything else.
View attachment 312013
I see what you mean - if you switch the method of rotation to local rather than world, that should be easier to manipulate:
1638269457823.png

1638269596557.png

(My avatar hasn't been set up properly so my forearm looks thick)
It's still gonna take some backwards and forwards to get right though. I've checked the Blender files and the forearm has been set vertically, rotation applied too, so I'm not sure why the orientation is so funky.
 

Clegood

New Member
I see what you mean - if you switch the method of rotation to local rather than world, that should be easier to manipulate:
View attachment 312017
View attachment 312018
(My avatar hasn't been set up properly so my forearm looks thick)
It's still gonna take some backwards and forwards to get right though. I've checked the Blender files and the forearm has been set vertically, rotation applied too, so I'm not sure why the orientation is so funky.

I see what you mean - if you switch the method of rotation to local rather than world, that should be easier to manipulate:
View attachment 312017
View attachment 312018
(My avatar hasn't been set up properly so my forearm looks thick)
It's still gonna take some backwards and forwards to get right though. I've checked the Blender files and the forearm has been set vertically, rotation applied too, so I'm not sure why the orientation is so funky.
Yeah, that's what i have as well. It's hard to manipulate. That piece
 

Rock Lobbster

Active Member
Stream Team
Member DIN
S098
Does anyone know if there will be Infinite Chief models anytime soon now that campaign is out?
I'm sure we'll start to see more models released soon. The more difficult part of the process is unfolding all of the models for pepakura and foam use as that needs to be done by members (entirely by volunteers).
 

Beemo8bit

Member
I'd be grateful if some helmets with flat visors could be prioritized. For builders who use one way film to make their visors and can only curve it. Thanks for everyone's hard work.
 

KamikazePigeon

New Member
I'd also like to contribute to this thread by adding this unfold I did of the Meowlnir Ears Attachment for the Mark VII helmets. I found the model on Thingiverse by a modeler called Gerard2567 (link), and unfolded by myself for foam
 

Attachments

  • Halo-Infinite-MK7-Helmet-Meowlnir-Attachment_v2.pdo
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B33PER

New Member
This looks amazing, I'm super new and so far I'm just trying to get familiar with pepakura. I opened up the helmet file and it looks like there's only half the helmet. Am I missing something obvious? Or should I just "Mirror Inversion"?

Thanks so much!
 

Spiderboy196

Active Member
This looks amazing, I'm super new and so far I'm just trying to get familiar with pepakura. I opened up the helmet file and it looks like there's only half the helmet. Am I missing something obvious? Or should I just "Mirror Inversion"?

Thanks so much!
Just mirror
 

B33PER

New Member
Hello! Is there any way to rotate the forearm so that it isn't on a diagonal/rotated? Preferably so the longest part of the forearm is upright.

Thank you!
1642975040727.png
 

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