Modeling Halo Infinite Marine Armor in Blender

CrimsonViper97

Active Member
Member DIN
S097
I've been learning Blender as of late. I started off 3D modeling with Fusion 360, which I do love, but I found myself wanting a more traditional 3d modeling workflow, so I decided to learn Blender. Although it was difficult to get started, I feel comfortable enough now to start in on a big project: modeling the marine armor from Halo Infinite.

I'm following the workflow that Beni from Kamui Cosplay uses (
). To summarize, this method uses planes and a lot of adding vertices and then filling in faces. I'm using models from The Halo Archive discord as reference material.

Here's a pic of the chest plate:
PXL_20240428_212850809.jpg


This thread won't be a tutorial, but maybe a good opportunity for people to ask questions and learn along side me. Apart from some general navigation stuff, I don't think I used any operations that weren't in Beni's tutorial to make this first piece, so I would recommend watching that video if you're looking to get into this stuff.

Happy modeling!

Crimson
 
This thread is more than 9 months old.

Your message may be considered spam for the following reasons:

  1. This thread hasn't been active in some time. A new post in this thread might not contribute constructively to this discussion after so long.
If you wish to reply despite these issues, check the box below before replying.
Be aware that malicious compliance may result in more severe penalties.
Back
Top