Neight42
New Member
Hello Everyone!
I've been looking at some of the tutorial threads and videos and I think it's great how helpful this community is to newcomers!
Halo Reach has always been my favorite Halo game, and with the promise that Bungie will re-release the Master Chief Collection this year (starting with Reach!), I'm feeling pretty hyped - so much that I thought it would be neat to make my own spartan cosplay! There is a convention in early December, and would love to participate in the costume contest. At this rate, I don't know if I'll have the time to put a whole suit (and do it well). I've seen posts where people say it can take up to a year to make suits, so I might be a little late to the punch. I'm going to stay optimistic though, and I will try to post updates as I complete pieces of the armor.
I'm starting with the helmet, which will be the Commando (UA/FC variant), which so far is turning out to be more difficult than I anticipated.
I am using 1/2 in thick EVA foam mats and some high density 5mm "Cosplay Foam" from Joann Fabrics.
Thanks to Crimmson, I have a great Pepakura template to work with. And after putting together half of the helmet and sizing it, I was relieved to find that I didn't have to scale the file at all.
I'm trying to start with the visor or "brim" of the helmet, but can't decide on a technique to get the precise angles and creases. I'm also on the fence about the thickness of EVA foam I should use for most of the helmet, but more specifically the brim.
I have several different types of X-Acto blades and craft knives, and after a bit of practice I think I'm getting better at bevel/chamfered cuts. A beginner's forum I saw recommended a hot knife for bevel cuts, but I would love some input from others if there is a better technique for making those cuts more precise without investing in a hot knife. I'm also kind of stumped on making the bottom half of the helmet - I wanted to make a base layer out of 5mm foam to add the detail bits on top of, but I'm not sure if that is a better alternative to just piecing together the different parts with thicker foam.
Anyways, here is the build breakdown:
Helmet: Commando UA/FC
Torso: "Tacticool" Parafoil (I'm going to try to add some ammo pouches on the stomach area)
Left Shoulder: Commando
Right Shoulder: Operator
Wrist: Tactical/UGPS
Utility: Tactical/Soft Case
Knees: Gungnir
I'm going for a more traditional sense of a commando - an elite trooper who drops behind enemy lines for covert operations. The irony of it all is that the armor color is bright orange. I'm following the mentality of the Red Baron - he stuck out like a sore thumb but most didn't survive to tell the tale...
I welcome any and all constructive tips and/or links to tutorials that aren't already on the forums!
Neight out.
I've been looking at some of the tutorial threads and videos and I think it's great how helpful this community is to newcomers!
Halo Reach has always been my favorite Halo game, and with the promise that Bungie will re-release the Master Chief Collection this year (starting with Reach!), I'm feeling pretty hyped - so much that I thought it would be neat to make my own spartan cosplay! There is a convention in early December, and would love to participate in the costume contest. At this rate, I don't know if I'll have the time to put a whole suit (and do it well). I've seen posts where people say it can take up to a year to make suits, so I might be a little late to the punch. I'm going to stay optimistic though, and I will try to post updates as I complete pieces of the armor.
I'm starting with the helmet, which will be the Commando (UA/FC variant), which so far is turning out to be more difficult than I anticipated.
I am using 1/2 in thick EVA foam mats and some high density 5mm "Cosplay Foam" from Joann Fabrics.
Thanks to Crimmson, I have a great Pepakura template to work with. And after putting together half of the helmet and sizing it, I was relieved to find that I didn't have to scale the file at all.
I'm trying to start with the visor or "brim" of the helmet, but can't decide on a technique to get the precise angles and creases. I'm also on the fence about the thickness of EVA foam I should use for most of the helmet, but more specifically the brim.
I have several different types of X-Acto blades and craft knives, and after a bit of practice I think I'm getting better at bevel/chamfered cuts. A beginner's forum I saw recommended a hot knife for bevel cuts, but I would love some input from others if there is a better technique for making those cuts more precise without investing in a hot knife. I'm also kind of stumped on making the bottom half of the helmet - I wanted to make a base layer out of 5mm foam to add the detail bits on top of, but I'm not sure if that is a better alternative to just piecing together the different parts with thicker foam.
Anyways, here is the build breakdown:
Helmet: Commando UA/FC
Torso: "Tacticool" Parafoil (I'm going to try to add some ammo pouches on the stomach area)
Left Shoulder: Commando
Right Shoulder: Operator
Wrist: Tactical/UGPS
Utility: Tactical/Soft Case
Knees: Gungnir
I'm going for a more traditional sense of a commando - an elite trooper who drops behind enemy lines for covert operations. The irony of it all is that the armor color is bright orange. I'm following the mentality of the Red Baron - he stuck out like a sore thumb but most didn't survive to tell the tale...
I welcome any and all constructive tips and/or links to tutorials that aren't already on the forums!
Neight out.