Need 3D Modelling help

darthvader

New Member
So I need some help modelling this helmet, I am completely new to this and am using Blender.

I'm not sure how to fix this curve and not have a hollow inside (image 2)

Please give any help if you can.
Screenshot (709).png
Screenshot (708).png
 

PlanetAlexander

RMO
405th Regiment Officer
So I need some help modelling this helmet, I am completely new to this and am using Blender.

I'm not sure how to fix this curve and not have a hollow inside (image 2)

Please give any help if you can.
View attachment 318979 View attachment 318980
The Subsurf modifier can be quite a tricky thing to learn the ins and outs of. My first suggestion would to not have an edge crease running down the mirrored edges (down the center), as that causes the geometry to form into a "peak", instead of rounding off. Secondly, on your mirror modifier, enable merging of vertices, to make sure both sides are properly joined.
You may also want to consider moving your solidify modifier after the subdivision surface. The arrangement of modifiers actually does make a difference (ones at the top get applied first). Having the subsurf after the solidify will round off all the edges around the rims (which may or may not be what you want)
 

PlanetAlexander

RMO
405th Regiment Officer
That one is gonna be a bit harder to diagnose. You'll want to check your geometry is neat (try hiding modifiers to check it), and make sure there is nothing like overlapping vertices or normals facing the wrong way.
 
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