Neo Mkv Bucket

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Vader

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As a way to help me understand Google's Sketchup a little better, I decided to try to update the Mk V helmet. Basically I just wanted to teach myself some of the ins and outs of sketchup. I used the file MC1_helmet.3ds as my starting point, and basically copied it, making some of the angles more rounded.

Once I finished it, I exported it to Pep but ran into a problem that maybe some of you can help me with.

Open edges. All over the place. At first I thought it was because I had some of the faces reversed, but after I made sure all the faces were the same, it still had open edges everywhere. What am I doing wrong? Is it that the model may be too complex for Pep? Or did I do something wrong and Pep hates me for it?

Any ideas?
 
I'm no SketchUp expert but for some of the open edges, you might be able to get rid of them by using Intersect with Model feature.
 
Thanks - I checked that out, but the parts that have open edges in Pep show they're connected in Sketchup, and when I look at the 'connected' parts, it shows everything in Sketchup is connected, and makes one piece. There aren't multiple layers or anything. So I don't know. I assume it's a Pep problem, since Sketchup is showing it as one piece. Is it possible that exporting to a Google Earth file is what's doing it?
 
Scratch what I said.
-try exporting in different formats and see if that fixes it.
As far as I'm aware, the .obj export makes it worse.
 
When ever i export from max .3ds formats end up messed up increadibly so. i usuialy use .obj but im not sure what its like for sketchup.

just thinking, doesnt pep offer to weld open edges when you import it? does it not work with the file?
 
flying_squirl said:
When ever i export from max .3ds formats end up messed up increadibly so. i usuialy use .obj but im not sure what its like for sketchup.

just thinking, doesnt pep offer to weld open edges when you import it? does it not work with the file?
sorry squirl sketchup only allows google earth 4. You got to pay for it to get all the formats

the way to fix it (at lease how i do it):

I try not to use the push pull because i find when i pull or push an object it creates an open edge at the base. It still an easy fix by using the line segment total to trace around the base of that object. Other big thing that happens to me is that when you try to bisect another object you have to trace around the base so it one object.
 
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Vader said:
Any ideas?

I'd suggest you to get program called MeshLab.
After you ended your design, load your model to MeshLab and use it's filters.
There a lot of them: clean duplicated vertices, knit gaps, clean unreferenced vertices, etc.
They do not affects your design, but rebuilding mesh of model.
After applying filters export model to .obj and load to pepdesigner.

Not once helped me a lot. :)
 
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the problem is the model itself the mkv model has double faces one inside and one outside thats why theres open dges everywhere just delet a face and youll see another below it
 
crackhead09 said:
the problem is the model itself the mkv model has double faces one inside and one outside thats why theres open dges everywhere just delet a face and youll see another below it
Well, I would agree, except I didn't use the model itself other than to get measurements.

I'd suggest you to get program called MeshLab.
After you ended your design, load your model to MeshLab and use it's filters.
There a lot of them: clean duplicated vertices, knit gaps, clean unreferenced vertices, etc.
They do not affects your design, but rebuilding mesh of model.
After applying filters export model to .obj and load to pepdesigner.

Not once helped me a lot. :)
Only problem is that Sketchup only exports Earth files (.kmz) and Meshlab doesn't import them.

I try not to use the push pull because i find when i pull or push an object it creates an open edge at the base. It still an easy fix by using the line segment total to trace around the base of that object. Other big thing that happens to me is that when you try to bisect another object you have to trace around the base so it one object.
I bet that's what it could be, but I'm still new to Sketchup, could you dumb it down for me?

just thinking, doesnt pep offer to weld open edges when you import it? does it not work with the file?
If it does, I can't find it.

Thanks everyone for chiming in. It's not a big deal, I was just messing around and wanted to get some practice creating a 3d model and sending to pep to print and make.
On a side note, I looked at the Mk V helmet in Halo 3 and realized that it's not the same helmet. The little chin boxes are just textures.
 
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