As a way to help me understand Google's Sketchup a little better, I decided to try to update the Mk V helmet. Basically I just wanted to teach myself some of the ins and outs of sketchup. I used the file MC1_helmet.3ds as my starting point, and basically copied it, making some of the angles more rounded.
Once I finished it, I exported it to Pep but ran into a problem that maybe some of you can help me with.
Open edges. All over the place. At first I thought it was because I had some of the faces reversed, but after I made sure all the faces were the same, it still had open edges everywhere. What am I doing wrong? Is it that the model may be too complex for Pep? Or did I do something wrong and Pep hates me for it?
Any ideas?
Once I finished it, I exported it to Pep but ran into a problem that maybe some of you can help me with.
Open edges. All over the place. At first I thought it was because I had some of the faces reversed, but after I made sure all the faces were the same, it still had open edges everywhere. What am I doing wrong? Is it that the model may be too complex for Pep? Or did I do something wrong and Pep hates me for it?
Any ideas?