2. I've read through all the info and FAQ threads, and I have a question regarding deployment that I haven't seen answered. Would making a personalized armor suit render it ineligible for a deployment tier? That is to say, if I gave the suit custom markings, or personalized tactical gear, pouches, ammo straps, etc, would that be allowed. Or is it required that you replicate a specific design showcased in the games themselves?
Hello. First, to be Deployed you will need to be a Regimental Member, which means you will need 50 posts and an account that has been active for 90 days, and then you have to join your local regiment, you still have a ways to go before you should be concerned about Deploying a costume.
The Following are the general guidelines for each Tier that I use when providing input on a build, but each costume is judged on an individual basis on Fit, Scaling, Construction, and Accuracy when be sorting into a Tier.
Do remember that Deployment is an
optional process in the 405th. A deployed costume is not a requirement for Membership and the Default view on 405th events is that all costumes are welcome and are not limited to Deployed costumes only for participation.
Tier 1 Guidelines:
-Costume must be based on a published, official Halo Universe source, including Games, Comics, Novels, and Art Books.
-Costumes based on Concept Art are applicable for Deployment when the designs have been published in an Official Microsoft or 343 Industries publication, such as a “Art of” of book. Designs posted on an individual Artist’s website but not seen in an official publication are not applicable.
-No original, fan designed Armor Sets, permutations, or components are applicable for Deployment.
-Costume must be complete with all primary components must be present.
(Primary components will be determined on a costume by costume basis. An item or component becomes optional for Deployment when in game or in universe references show that an item or component varies in appearance, location, or presence. Examples include pouches or ammo bandoliers on ODSTs or armor/helmet accessories in Halo Reach Armor. Any missing primary components make a costume ineligible for Deployment.)
-Costume may have inaccuracies in color on Under suits, soft goods, and in Armor paint jobs. E.G. ODST Camo Under suit colors or Armor paint job may feature colors or patterns not seen In Game.
-Costume details may be “soft” or not well defined. If all armor or Primary Components are physically present, some details maybe missing or omitted for Tier 1.
- “Polygonal” appearance from use of Pepakura may be present. Armor has not been sanded smooth.
-Seams in Foam Armor may be present.
-Armor may lack a Neck Seal for SPARTANS and ODSTs.
-Armor may have fitting or proportion scaling issues. E.G. Slightly oversized pieces.
-Armor Under suits or “Tech Suits” may lack details. Under suits may be plain fabric like Underarmor or Morphsuits.
-Weathering, including physical damage, black washes, dirt, grime, and exposed silver paint may be either more or less than depicted In Game or in Visual references.
Tier 2 Guidelines:
-If present In-Game, costume must have a Neck Seal.
-Costume may still have inaccuracies in colors or patterns in armor paint schemes.
-Costume may have “Non-canon” paint details or decals that simulate armor graffiti or personalization.
-Armored costume under suits will have greater details and be a better match to in game references. E.G. ODSTs will not have a camouflage pattern Under suit, Halo 3 Marines will select a camouflage pattern that better replicates in game reference rather than using Current Military camouflage such as MARPAT or ACU.
-Halo 4 and 5 tech suits will exhibit details, but may still be lacking complete texture replication. Tech Suit details may be printed, painted, or dye sublimated on Fabric.
-Armor pieces must be sanded smooth. Method of construction must not be determined by appearance of piece.
-Armor sets having Handplates will have physical handplates in the correct shape and style. For Tier 2 repainted "Paintball" padded gloves are not acceptable.
Tier 3 Guidelines:
-Costume must appear to have virtually “Stepped off the screen.”
-Costume must have an In-Game or In-Universe, published, visual Reference that it matches to.
-Colors and Paint Scheme or Pattern must match references.
- Costume proportions must match In Game appearance and costume must be fitted to the wearer.
-Details must be replicated as close as possible and be present.
-Under suit details that are recreated physically rather than being painted or printed are almost automatically viewed as Tier 3 level detail. This may include actually sewing seams in an accurate position, or the use foam, rubber, or leather pieces glued or sewn in place to recreate raised details.
-Ptinted or Painted Undersuit details are still eligiable for Tier 3.
-Armor attachment system and any strapping system are not visible or their appearance has been greatly minimized.
-Weathering patterns, details, and appearance must be replicated as close as possible and be present.
- “Optional Accessories” like Pouches or ammo bandoliers on characters like ODSTs or Marines that exhibit a variety of placement schemes In-Game must be shown to match an In-Game reference in the placement used.
-Individual costumes and costume types will have different Tier 3 Specific Details that must be present. Examples include: “Layered” padding or armor on interior of ODST Thighs, Under suit Details on Halo Reach styled SPARTAN abdominal areas, Under suit details on Halo 4 and 5 “Tech Suits.”