S shadaxv90 New Member Nov 14, 2007 #1 I dunno if this has been posted yet or not but... how do we make a .pdo from a 3ds file? I'd make my own pepakura files but i have no idea how.
I dunno if this has been posted yet or not but... how do we make a .pdo from a 3ds file? I'd make my own pepakura files but i have no idea how.
F flying squirl Sr Member Nov 14, 2007 #2 yup, 3ds will work. i think they have a full list of formats that will work with it on their site.
LastSpartan Sr Member Nov 14, 2007 #3 You need a registered copy of Pepakura. Then you simply import your .3ds, unfold and Voila! Good luck with your files.
You need a registered copy of Pepakura. Then you simply import your .3ds, unfold and Voila! Good luck with your files.
A AoBfrost Well-Known Member Nov 14, 2007 #4 Save a model as .3ds in 3dsmax, import it into pepakura, then save it after you unfold and scale it, you'll need the full edition of pep to save pdo's.
Save a model as .3ds in 3dsmax, import it into pepakura, then save it after you unfold and scale it, you'll need the full edition of pep to save pdo's.
S shadaxv90 New Member Nov 16, 2007 #8 oh... i wasn't aware pepakura can unfold anything you put into it. i thought you had to tell it how to unfold. thanks. now here's a more important question, how do we get the models to put into 3dsmax? can we just pop the xbox dvd into the computer? lol
oh... i wasn't aware pepakura can unfold anything you put into it. i thought you had to tell it how to unfold. thanks. now here's a more important question, how do we get the models to put into 3dsmax? can we just pop the xbox dvd into the computer? lol
A AoBfrost Well-Known Member Nov 16, 2007 #9 Theres alot of work to get models from a xbox game, even harder than a PC game, not all formats will open with 3dsmax also.
Theres alot of work to get models from a xbox game, even harder than a PC game, not all formats will open with 3dsmax also.