Perm Scaling Solution

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crackhead09

RCO
405th Regiment Officer
this idea came after the scout chest was realeased for an easier way to scale chest perms to the chest and this may work for the shoulders too. this is the idea and has been done in the scout chest thread. why not release a PDO of the a torso/shoulder with the perm on it. I would do this idea but i dont have a 3D program that can do it all i have is skecth up hopefully someone understands what im saying, i'll be happy to unfold the perm oh and the torso with the perm obvuosly doesnt need to be unfolded
 
I've also thought of this, but while it seems like an awesome idea, you'd have a hell of a time assembling, seeing as you have to do the whole chest PLUS the permutation. In reality, it's the same as doing it separately, but it would get confusing rather quickly. Here's a somewhat simpler idea (though it may not work), after making the correct sized torso, go into Pepakura Designer and open up your chosen Mk. VI torso, enter your scale that you got to make it fit right (if you do not have a registered version or if you did not save). Then, take the height it gave you, open up the perm chest, and put that value in as the height of the perm, it should fit perfectly if I am correct!

Sorry if this idea is totally wrong, idiotic, or not clear, I've stayed up all weekend assembling this C.Q.B. helmet (about 8-10 hours so far), playing Halo, trying to find a working printer to print these last couple of pages, and swimming/getting sunburned in my new pool. I need sleep, I've probably gotten about 10-12 hours in the past two days. Holy crap, I've got a final exam tomorrow and it's almost 11:00 p.m.! -runs to bed- :p
 
you dont need to assemble or unfold the chest just the perm and the scale can be wrong because of the different authors but for the combined model with the chest can use the same height
 
Yep, this is exactly what dannifood4less thought up. (credit where it's due, guys...)

I've got a file worked up this way for the scout chest rev2 now, just have to unfold it and it'll be up on my site.
Right now it's just the low-detail beta model, but the proportions are the same as the flyingsquirl HD-chest, and I can't get in touch with the guy.
 
thats why i figured it would be a good idea to start a thread about this so it takes all the guess work out of the question and can spend more valuable time on actually making the perm and right now im unfolding that very chest piece vrogy i should be done before friday depending on whats happening.
 
crackhead09 said:
thats why i figured it would be a good idea to start a thread about this so it takes all the guess work out of the question and can spend more valuable time on actually making the perm and right now im unfolding that very chest piece vrogy i should be done before friday depending on whats happening.

No, you're probably unfolding the one that's way too detailed to actually build.. :/
 
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Vrogy said:
Yep, this is exactly what dannifood4life thought up. (credit where it's due, guys...)...
Flying Squirl did something very similar with the Recon chest back in January, just an FYI ;)
Works well too.
 
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doesnt look like it i just told it unfold and im now doing the more labourous task of arranging it on paper
 
Belakor said:
Flying Squirl did something very similar with the Recon chest back in January, just an FYI ;)
Works well too.
It seems here lately that everyone is "coming up" with someone else's ideas, XD
 
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i dont claim that it was my idea i believe i posted that it came from the scout chest thread
 
Belakor said:
Flying Squirl did something very similar with the Recon chest back in January, just an FYI ;)
Works well too.

Hey, well, let's see it! I'm all for proper credit- just had no idea it was done before.

Eventually it would be ideal to have each permutation chest sized this way, but I don't think it's really necessary with shoulders- they don't mesh that closely with the base pieces, and the process of making a new model with the chest included, scaling, aligning, and modifying the permutation chest, as well as totally re-unfolding... is extremely laborious.
 
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well we wouldnt have to unfold the torso just the perm and they can be two seperate objects and the files i have when loaded into milkshape already have aligned up for me but the problem is i cant export anything
 
Vrogy said:
Hey, well, let's see it! I'm all for proper credit- just had no idea it was done before...

The original file is in this post, my unfolded version has since been deleted from Rapidshare and I don't have the flash drive with me to upload it again.
 
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Belakor said:
The original file is in this post, my unfolded version has since been deleted from Rapidshare and I don't have the flash drive with me to upload it again.
I downloaded and looked at all the files there, couldn't find it. Don't remember seeing it while I was checking out all the files that went into the Index, either. Be neat to see how you did it.. I ended up just moving all the chest pieces above the pages in the layout, so they didn't print.
 
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It's this one here: Link
The torso isn't in the file (which is why it's a slightly different system), just input the scale number from the HD torso and it should fit perfectly :) From memory I think FS modified the boxes as well so they fit into the little notches on the torso.
 
Belakor said:
It's this one here: Link
The torso isn't in the file (which is why it's a slightly different system), just input the scale number from the HD torso and it should fit perfectly :) From memory I think FS modified the boxes as well so they fit into the little notches on the torso.

Ah, I see. I pretty much ignore the scaling factor, I don't feel it translates well to what we do as a scaling method. I think pieces should be resized based on measurements of the intended wearer's body parts and actual measurements of the file, not overall height. *shrug*

I kind of think it's also useful to have both in the same file to show people exactly what it is and how to use it. Making things easier drives faster adoption of new methods, and more people building halo costumes, etc, etc..
 
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First of all.. VROGY.. its dannifood4less :cautious: i have a feeling you did that on purpose again.. haha

and to those of you that think this method isnt practical because you do not want to unfold the chest in the model.. DONT WORRY, you wont have to unfold the chest. its simply there for a refrence..
the permutation will be scaled to proper size on the chest model beforehand, all you have to do is scale the chest(use the sticky). then hide the chest it by going... 3DModelWindow>Show Object List, and deselecting it. you are left with a properly scaled permutation..


while this idea is very similar to FS's its easier for everyone to use i think.
 
dannifood4less said:
First of all.. VROGY.. its dannifood4less :cautious: i have a feeling you did that on purpose again.. haha

and to those of you that think this method isnt practical because you do not want to unfold the chest in the model.. DONT WORRY, you wont have to unfold the chest. its simply there for a refrence..
the permutation will be scaled to proper size on the chest model beforehand, all you have to do is scale the chest(use the sticky). then hide the chest it by going... 3DModelWindow>Show Object List, and deselecting it. you are left with a properly scaled permutation..
while this idea is very similar to FS's its easier for everyone to use i think.
Alright, now that makes a lot of sense, DF4L, I might wanna see this when it comes time for me to make the rest of my C.Q.B. armor parts! :p
 
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