NOT Adreniline said:
God please just stop animating. As an animator, I hate seeing terrible stick animations, whether they are smooth or not, they take no real skill at all compared to true hand drawn animation or three dimensional modeled.
Hey now... stick figure animation is a great way to start animating. Thats how I got good- I made lots of stick movies. It doesnt matter what kind of character you animate, but how you animate it. A stick can have just as much emotion as a full body character, they just involve more simplicity.
Are you saying that Joe Zombie is a terrible stick movie? I think it follows the important rule of gameplay over visuals- that being he told a compelling story over making it look amazing. Things like that take skill. No one is a professional at sticks, if they were they wouldn't be animating stickfigures.
NOT Adreniline said:
Yeah you can, like you laughed at the death of two people and critical injuries of three. 24 FPS is industry standard, if you ever plan on putting it on youtube, it better meet that requirement. So you can do whatever you want, just do it badly like you always do though.
Dude.. harsh. I think his pivot is good, all that it lacks is a higher frame rate, and I'm sure many other people can see that too. All he needs is some practice with higher fps settings. And if he wants to put his video on youtube, he has every right to even if it's not 24 fps.
We all started out as "newbs," I know that, you know that, so instead of being a jerk why don't you offer some friendly critisism?
Adreniline, it seems to me that you like to start arguments just for the sake of it.