Props Rocketlauncher

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Simple solid models can be used for pep. I've tinkered with using Pro/E for making pep models, since it can export models as .obj files that pepakura can recognize. It's been awhile since I played with SW, though, and I don't remember if it can export the correct file type.

These models are too accurate to use as-is for pep, but they'll be awesome references for scratch-building. :lol:
 
Loess said:
Simple solid models can be used for pep.

It was the point of my poll - whether it worse (sorry, worth :) to make 3d model if impossible to turn it to real thing. =(
 
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You should be able to export the file as STL, SAT, STP/STEP, or some other standard 3D format which 3DSMax should be able to read I believe, but you'd still have to work with it to optimize it for pep in Max. I'd ask FS or Skullcandy for sure though. They should know which files you could export to that Maya or Max should be able to read. Also Vrogy would know for sure whether you might be able to export to obj format from SolidWorks.

I never really got into Pro-E. I've had limited experience with SolidWorks. I'm mainly an Inventor user. Work just got Inventor 2009 for me, hehe.

Bevbor, I believe this model will be useful in other ways besides becoming a pep file. I think you should still finish it, but if you're main goal was to make it a pep file, you might have to go an alternate route sooner or later. Like I said above, it's possible, but it'll be much more work than I think is necessary. Though, the model could serve as a great base for someone to detail in pep later.

I still think that pepping something like this is a waste of time though. Reason being that the shapes on the RL are very basic and realistic to replicate in real life with what should be relative ease. Details can be duplicated with some effort and patience.

For instance, I have a couple heavy cardboard tubes that were spools for large format paper. I'll take a picture later and upload it when I have time. They're about 24" long and could possible serve as the tubes for the RL. You could find similar objects for all the other part, or fabricate them.

What ever you decide to do Bevbor, just remember this is only my opinion. You do what you want to do.
 
Friendly said:
What references are you using? I know we don't have any rocket launcher reference pictures in the gallery.
I have only two pics for reference:
2414930602_4d0387b1cc_o.jpg

2414931098_e3fb50a759_o.jpg



23Magnum said:
You should be able to export... [cut] ...You do what you want to do.
Thanks for advices! :)
 
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I'll upload those to the gallery, if you haven't done so already. I'm sure some noob out there needs these. :cool:
 
Great work so far. It's coming along really nicely. :)

I have one question about the gun if anyone knows. In the game, when it's reloaded, a large cylinder is removed from the center. Exactly which section is removed?
 
I agree with Magnum, the rocket launcher isn't the best for pep, but I'd really love to see you finish this model and release an e-drawing like your AR. I've been mulling over a scratch-build of this (maybe make it a t-shirt launcher), and this would be a terrific reference.

The entire Center Cylinder/Rocket Tube assembly is removed and replaced to reload the launcher.
 
well the RL for pep can be handy for the part that carries the tubes and the grips anything else tubular would be used for PVC naturally
 
Scooterkid said:
Great work so far. It's coming along really nicely. :)

I have one question about the gun if anyone knows. In the game, when it's reloaded, a large cylinder is removed from the center. Exactly which section is removed?
Thanks!

This part is removable and it be in suitcase you can collect
2409113239_71920f05db_o.jpg
 
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wow. just 2 pictures...and you were able to produce THAT!? omgwtfroflbbqlolzpmpyhas.


still.....can we get a pep file for your AR too? i mean, i was going to see if the blueprint you made could be printed at my school, but a pep file would be awesome!



you should do the missile pod or something like a shotgun next.
 
I agree with crackhead on that the handle/boxy part, whatever you want to call it, should be given as a PDO.

But, if not! THIS STILL ROCKS!
 
rvb4life said:
wow. just 2 pictures...and you were able to produce THAT!? omgwtfroflbbqlolzpmpyhas.
:) Yeeeees... And I have no Halo 3 or 2... Yet :)


Keegan said:
I agree with crackhead on that the handle/boxy part, whatever you want to call it, should be given as a PDO.

But, if not! THIS STILL ROCKS!
I'll try... And thanks! :)


Friendly said:
Yay! Poll closed! I don't have to fill this thread with my FAIL anymore! :cool:
I'm glad if you feel better now :)

Now, general shape finished, only cosmetic details remaining to do...
But you know, devil is hiding in details.
2418386510_7d844f088f_o.jpg

2418386560_199d78efcf_o.jpg
 
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crackhead09 said:
looks beatiful man keep it up and yes the devil is in the details
Thanks! And yer, you're right!


link4044 said:
looking pretty sweet there
Thank you too!

Next time I start modelling please remind me not to do this!
I just felt dead for few times while I did draw this picture on the side!
2419033982_8e6fc904b2_o.jpg


Update: more details
Font is not as exact as original, but I just haven't enough motivation to manually copy all curves of each letter =(
2418329767_2476236d63_o.jpg

2418329813_7d05239f30_o.jpg
 
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I think BUNGiE messed up on the "Hold like this" part. Try holding it like it shows above. I think it should say "DON'T hold like this."
 
Friendly said:
I think BUNGiE messed up on the "Hold like this" part. Try holding it like it shows above. I think it should say "DON'T hold like this."

But that's how you hold it?
 
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