After I don't know how many months now, I finally was able to get a few pics of my WIP Mk VI Helmet uploaded to my computer. The cause for the delay was that, well... my digital camera is USB2 whereas my 5-year-old piece o' junk computer is only USB1 compatible, and I have yet to get a USB adapter.
So, whatever pics I have been taking with my camera I then had to upload to a friend's computer and then transfer them from there to my computer. A serious pain in the posterior, let me tell ya.
I'd actually posted these four pics in my profile gallery, but due to some issues with not getting the link URL's to work from the hosting site I'm using (Imageshack.us), not until today was I able to post them here in a thread format.
Anyway, without further adieu, here are a few pics to show the current stage of construction on my Mk VI Helmet:
Mk VI Helmet -- Pic 01 (Front view)
Mk VI Helmet -- Pic 02 (Top view)
Mk VI Helmet -- Pic 03 (Nosepiece construction)
Mk VI Helmet -- Pic 04 (Side view)
For those who aren't aware, I decided to go the route of building my helmet entirely out of layered sheet styrene (the thickest I could find was .080; it builds up rather sturdy once you have a bunch of it together), using the Pepakura paper model as a base.
As can be seen in the pics, I've incorporated a little of the HALO 2 version into the design (ie. thin rectangular protrusions on the side of the LED housing) which, although are present on the Legendary helmet, are not representative of the in-game HALO 3 model. I also decided to take a little artistic liberty and mixed some of the in-game model HALO 3 details with some seen on the "Starry Night" model.
I've cut out all vent areas on the sides and top, and plan on putting in two small exhaust fans in the LED housings. Both the LEDs and fans will be operated by two switches built into the design (the small rectangular openings); one will turn on the LEDs, the other will turn on the exhaust fans. The power supply will be situated in the back of the helmet, in the curved "band" area.
The forward vents near the nosepiece will simply be left open with a rounded, ribbed frame covering them comprised of wire loom (I got that idea from another member here) and the top vents have openings to allow for more air circulation.
I wanted to make as many vents functional as possible, as that will help to keep things cool in there when wearing it. The top and front-side vents will not have exhaust fans behind them, but it is my belief that just by having those areas open the two exhaust fans that will be installed will do enough to move the air around.
For the nosepiece, I've already built in the recessed area and will scratch-build the multi-piece assembly that goes just up in front of the visor as it appears on the Legendary helmet. That part will consist of four segments which will then be glued together and inserted in that recessed area.
Also, I've started marking off where some of the details (ie. raised/recessed areas) should be, and I think I even found one or two details seen on the in-game model but not added to any other helmet build thus far, such as the two raised details on the brim of the helmet just forward of the vents.
Well, I think that about covers it for now, LOL. Questions? Comments? All are welcome...
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So, whatever pics I have been taking with my camera I then had to upload to a friend's computer and then transfer them from there to my computer. A serious pain in the posterior, let me tell ya.
I'd actually posted these four pics in my profile gallery, but due to some issues with not getting the link URL's to work from the hosting site I'm using (Imageshack.us), not until today was I able to post them here in a thread format.
Anyway, without further adieu, here are a few pics to show the current stage of construction on my Mk VI Helmet:
Mk VI Helmet -- Pic 01 (Front view)
Mk VI Helmet -- Pic 02 (Top view)
Mk VI Helmet -- Pic 03 (Nosepiece construction)
Mk VI Helmet -- Pic 04 (Side view)
For those who aren't aware, I decided to go the route of building my helmet entirely out of layered sheet styrene (the thickest I could find was .080; it builds up rather sturdy once you have a bunch of it together), using the Pepakura paper model as a base.
As can be seen in the pics, I've incorporated a little of the HALO 2 version into the design (ie. thin rectangular protrusions on the side of the LED housing) which, although are present on the Legendary helmet, are not representative of the in-game HALO 3 model. I also decided to take a little artistic liberty and mixed some of the in-game model HALO 3 details with some seen on the "Starry Night" model.
I've cut out all vent areas on the sides and top, and plan on putting in two small exhaust fans in the LED housings. Both the LEDs and fans will be operated by two switches built into the design (the small rectangular openings); one will turn on the LEDs, the other will turn on the exhaust fans. The power supply will be situated in the back of the helmet, in the curved "band" area.
The forward vents near the nosepiece will simply be left open with a rounded, ribbed frame covering them comprised of wire loom (I got that idea from another member here) and the top vents have openings to allow for more air circulation.
I wanted to make as many vents functional as possible, as that will help to keep things cool in there when wearing it. The top and front-side vents will not have exhaust fans behind them, but it is my belief that just by having those areas open the two exhaust fans that will be installed will do enough to move the air around.
For the nosepiece, I've already built in the recessed area and will scratch-build the multi-piece assembly that goes just up in front of the visor as it appears on the Legendary helmet. That part will consist of four segments which will then be glued together and inserted in that recessed area.
Also, I've started marking off where some of the details (ie. raised/recessed areas) should be, and I think I even found one or two details seen on the in-game model but not added to any other helmet build thus far, such as the two raised details on the brim of the helmet just forward of the vents.
Well, I think that about covers it for now, LOL. Questions? Comments? All are welcome...