Hey everyone! I have been steadily working to redesign/revamp some assets specifically for use 3D printing, though my first steps are generally to make them higher-resolution (if you know anything about video game models, you know that all the pretty details ARE LIES) so technically they could be used for renders as well, if you like that sort of thing.
I'll be updating this thread (and likely this post) as time goes on depending on what projects I am working on, as well as some tips and tricks I've found during my workflow to produce some quality models.
For the sake of search terms, I like to use Blender and SOLIDWORKS. Feel free to post questions and advice in here as well, especially if you see something I am doing wrong lol
Current works:
M319 Individual Grenade Launcher
Mark V
Armor Ability Unit
Re-Entry Pack
Finished:
AKIS Helmet w/ Attachments
Tactical/UGPS
M6G Magnum (2546)
I'll be updating this thread (and likely this post) as time goes on depending on what projects I am working on, as well as some tips and tricks I've found during my workflow to produce some quality models.
For the sake of search terms, I like to use Blender and SOLIDWORKS. Feel free to post questions and advice in here as well, especially if you see something I am doing wrong lol
Current works:
M319 Individual Grenade Launcher
Mark V
[B]
HelmetArmor Ability Unit
Re-Entry Pack
Finished:
AKIS Helmet w/ Attachments
Tactical/UGPS
M6G Magnum (2546)
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