Bloodl3tt3r
Well-Known Member
Just for the heck of it, I decided to come up with ideas for ways the armor permutations could affect gameplay while still keeping it balanced...
Helmets:
- Mk. VI, Mk. V: No effects
- CQB: Melee attacks on the head less damaging than normal. Restricted vision
- EVA: Larger range of vision (MUCH larger), however, damage to the head is a bit greater than normal (say, 3.5-shot BR instead of 4?)
- EOD: Very restricted vision (pair of eyeholes, come on), greater explosion resistance on the head area (if a grenade bounces and blows up in your face).
- Hayabusa, Security, ODST, Rogue: Feel free to make a suggestion for these.
- Scout, Recon: Slightly limited vision, default 4X binoculars.
Chest:
- Mk. VI: No effects
- CQB: Melee attacks made using knife (same damage as a Brute weapon's blade), but melees take longer to execute and the downtime is longer (Time before you can use the weapon).
- EVA: Faster aim time, but slightly more susceptible to any damage (Thanks helios!)
- EOD: Obviously enough, increased explosive resistance (includes rockets, fusion cores, etc.), but slightly restricted movement (slower when shifting aim).
- Hayabusa: Stuck on this one too.
- Hayabusa w/ Katana: Same thing as CQB, except using the katana. Slightly upped melee attack damage, but slower execution and longer downtime before using weapon again due to re-sheathing said katana. No other effect (Hayabusa chest effect won't apply here)
- Scout: Slightly less damage resistance, slightly faster movement.
- Recon: also stuck. Suggestions please.
Shoulders:
- Mk. VI: No effects (see the pattern?)
- CQB: Slightly higher melee resistance on the shoulder, melees executed slower.
- EVA: Increased aim speed, slightly more susceptible to damage to the shoulders (Credit to helios)
- EOD: Increased explosive resistance on shoulder/arm, but slower movement when aiming.
- Hayabusa: No idea.
- Security: Slight damage resistance to shoulder, slightly restricted movement
- Scout: Slightly less damage resistance on shoulder, faster aiming speed
- Recon: Stuck. Suggestions?
Note: Damage resistance means both bullets and melee. Melee resistance, obviously enough, is melee only.
What do you think? If somebody has a suggestion for any one of these, feel free to post it.
EDIT: Bah, elites. I forgot. I'll make those up later, lol.
Helmets:
- Mk. VI, Mk. V: No effects
- CQB: Melee attacks on the head less damaging than normal. Restricted vision
- EVA: Larger range of vision (MUCH larger), however, damage to the head is a bit greater than normal (say, 3.5-shot BR instead of 4?)
- EOD: Very restricted vision (pair of eyeholes, come on), greater explosion resistance on the head area (if a grenade bounces and blows up in your face).
- Hayabusa, Security, ODST, Rogue: Feel free to make a suggestion for these.
- Scout, Recon: Slightly limited vision, default 4X binoculars.
Chest:
- Mk. VI: No effects
- CQB: Melee attacks made using knife (same damage as a Brute weapon's blade), but melees take longer to execute and the downtime is longer (Time before you can use the weapon).
- EVA: Faster aim time, but slightly more susceptible to any damage (Thanks helios!)
- EOD: Obviously enough, increased explosive resistance (includes rockets, fusion cores, etc.), but slightly restricted movement (slower when shifting aim).
- Hayabusa: Stuck on this one too.
- Hayabusa w/ Katana: Same thing as CQB, except using the katana. Slightly upped melee attack damage, but slower execution and longer downtime before using weapon again due to re-sheathing said katana. No other effect (Hayabusa chest effect won't apply here)
- Scout: Slightly less damage resistance, slightly faster movement.
- Recon: also stuck. Suggestions please.
Shoulders:
- Mk. VI: No effects (see the pattern?)
- CQB: Slightly higher melee resistance on the shoulder, melees executed slower.
- EVA: Increased aim speed, slightly more susceptible to damage to the shoulders (Credit to helios)
- EOD: Increased explosive resistance on shoulder/arm, but slower movement when aiming.
- Hayabusa: No idea.
- Security: Slight damage resistance to shoulder, slightly restricted movement
- Scout: Slightly less damage resistance on shoulder, faster aiming speed
- Recon: Stuck. Suggestions?
Note: Damage resistance means both bullets and melee. Melee resistance, obviously enough, is melee only.
What do you think? If somebody has a suggestion for any one of these, feel free to post it.
EDIT: Bah, elites. I forgot. I'll make those up later, lol.