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Most of those questions can probably be answered with append/link! At the top you can go File -> Link or Append. Link means the changes you make in the file the object comes from will update to the secondary file, while Append imports the object without any such connections. As for the first question, once you link/append it, move it into place over the rig where you want it, and you should be able to parent it to one of the head bones (I haven't done too many animations so I'm not sure about the exact process, but I think it'd be in the Constraints tab).


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