Get a glimpse of new and improved real-time rendering features currently in development.
Let me hear your opinion on these developments you guys:
Unreal being open scource - what does that mean for independant creators, modders, etc.
How does Halo relate to it? Can the Slipspace Engine even compare?
Please no console vs. pc fights that`s currently all over twitter....
Feel free to discuss and share your expectations or apprehensions/ criticism.