Three Questions:
1. How would you scale this helmet without breaking the unfold? I know that I can export it as an obj file and delete the top visor part in maya (3d modeling program I use) but I'm quite certain that it would destroy the unfold in the process.
2. How do you fix flaps like these?
3. Would a thicker cardstock paper work better for small details in peps? If so, what weight paper would you recommend?
Thanks a ton guys!
1. How would you scale this helmet without breaking the unfold? I know that I can export it as an obj file and delete the top visor part in maya (3d modeling program I use) but I'm quite certain that it would destroy the unfold in the process.
2. How do you fix flaps like these?
3. Would a thicker cardstock paper work better for small details in peps? If so, what weight paper would you recommend?
Thanks a ton guys!